Rising World Unity v1.0.2

飒爽师叔 · 2026-06-30 10:13

更新日志

[AI翻译] 描述、说明、JSON描述、变量

版本内容

{
    "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
    "meta": {
        "version": "PTDL_v2",
        "update_url": "https://eggs.pterodactyl.top/eggs/97/download/egg-rising-world-unity.json"
    },
    "exported_at": "2025-02-19T20:36:08+00:00",
    "name": "Rising World Unity",
    "author": "eggs@goover.dev",
    "description": "《崛起世界》是一款基于体素的开放世界沙盒游戏,拥有程序化生成的世界,支持单人及多人模式。",
    "features": [
        "steam_disk_space"
    ],
    "docker_images": {
        "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/games:source": "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/games:source"
    },
    "file_denylist": [],
    "startup": "./RisingWorldServer.x64 +Server_Port={{SERVER_PORT}}",
    "config": {
        "files": "{\r\n    \"server.properties\": {\r\n        \"parser\": \"file\",\r\n        \"find\": {\r\n            \"Server_Name=\": \"Server_Name={{server.build.env.SRV_NAME}}\",\r\n            \"Server_Password=\": \"Server_Password={{server.build.env.SRV_PW}}\",\r\n            \"Password=\": \"Password={{server.build.env.SRV_PW}}\",\r\n            \"World_GameMode=\": \"World_GameMode={{server.build.env.GAME_MODE}}\",\r\n            \"World_Name=\": \"World_Name={{server.build.env.WORLD_NAME}}\",\r\n            \"RCON_Enabled=\": \"RCON_Enabled={{server.build.env.RCON}}\",\r\n            \"RCON_Password=\": \"RCON_Password={{server.build.env.RCON_PASS}}\",\r\n            \"RCON_Port=\": \"RCON_Port={{server.build.env.RCON_PORT}}\"\r\n        }\r\n    }\r\n}",
        "startup": "{\r\n    \"done\": \"Dedicated server is ready!\"\r\n}",
        "logs": "{}",
        "stop": "^C"
    },
    "scripts": {
        "installation": {
            "script": "#!/bin/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: /mnt/server\r\n# Image to install with is 'registry.cn-shanghai.aliyuncs.com/pterodactyl-images/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n    echo -e \"steam user is not set.\\n\"\r\n    echo -e \"Using anonymous user.\\n\"\r\n    STEAM_USER=anonymous\r\n    STEAM_PASS=\"\"\r\n    STEAM_AUTH=\"\"\r\nelse\r\n    echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd /tmp\r\nmkdir -p /mnt/server/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd\r\nmkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd /mnt/server/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root /mnt\r\nexport HOME=/mnt/server\r\n\r\n## install game using steamcmd\r\n./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p /mnt/server/.steam/sdk32\r\ncp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p /mnt/server/.steam/sdk64\r\ncp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so\r\n\r\nif [ -f \"$HOME/server.properties\" ]; then\r\n  echo \"-----------------------------------------\"\r\n  echo \"server.properties found.\"\r\n  echo \"-----------------------------------------\"\r\nelse\r\n  echo \"-----------------------------------------\"\r\n  echo \"renaming server.example.properties\"\r\n  echo \"-----------------------------------------\"\r\n  mv /mnt/server/server.example.properties /mnt/server/server.properties\r\nfi\r\n\r\nrm -fR $HOME/linux_screen.sh\r\nrm -fR $HOME/linux_startscript.sh\r\n\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"",
            "container": "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/installers:debian",
            "entrypoint": "bash"
        }
    },
    "variables": [
        {
            "name": "SRCDS_APPID",
            "description": "",
            "env_variable": "SRCDS_APPID",
            "default_value": "339010",
            "user_viewable": false,
            "user_editable": false,
            "rules": "required|string|max:20",
            "field_type": "text"
        },
        {
            "name": "SRCDS_BETAID",
            "description": "",
            "env_variable": "SRCDS_BETAID",
            "default_value": "unity",
            "user_viewable": false,
            "user_editable": false,
            "rules": "required|string|max:20",
            "field_type": "text"
        },
        {
            "name": "LD_LIBRARY_PATH",
            "description": "",
            "env_variable": "LD_LIBRARY_PATH",
            "default_value": "/linux64",
            "user_viewable": false,
            "user_editable": false,
            "rules": "required|string|max:20",
            "field_type": "text"
        },
        {
            "name": "服务器名称",
            "description": "服务器名称(显示在服务器列表中)",
            "env_variable": "SRV_NAME",
            "default_value": "Pterodactyl hosted Server",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string|max:40",
            "field_type": "text"
        },
        {
            "name": "服务器密码",
            "description": "服务器密码。如果设置了密码,用户加入服务器时会被要求输入密码。留空表示无密码。",
            "env_variable": "SRV_PW",
            "default_value": "",
            "user_viewable": true,
            "user_editable": true,
            "rules": "nullable",
            "field_type": "text"
        },
        {
            "name": "游戏模式",
            "description": "默认世界游戏模式(仅在新世界创建时使用)。可以是\"生存模式\"或\"创造模式\"。",
            "env_variable": "GAME_MODE",
            "default_value": "Survival",
            "user_viewable": true,
            "user_editable": true,
            "rules": "nullable|string|in:,Survival,Creative",
            "field_type": "text"
        },
        {
            "name": "世界名称",
            "description": "应加载的世界名称(如果不存在,则会创建)",
            "env_variable": "WORLD_NAME",
            "default_value": "myworld",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string|max:20",
            "field_type": "text"
        },
        {
            "name": "[高级] 启用 RCON",
            "description": "确定是否启用RCON工具。",
            "env_variable": "RCON",
            "default_value": "false",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string|in:true,false",
            "field_type": "text"
        },
        {
            "name": "[高级] RCON 密码",
            "description": "RCON登录需要密码。最少6个字符(!)",
            "env_variable": "RCON_PASS",
            "default_value": "somepassword",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string|min:6",
            "field_type": "text"
        },
        {
            "name": "[高级] RCON 端口",
            "description": "用于连接RCON的端口。必须分配给服务器才能使RCON正常工作。",
            "env_variable": "RCON_PORT",
            "default_value": "4253",
            "user_viewable": true,
            "user_editable": false,
            "rules": "required|integer|between:1024,65536",
            "field_type": "text"
        },
        {
            "name": "自动更新",
            "description": "在启动/重启时更新服务器",
            "env_variable": "AUTO_UPDATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "boolean",
            "field_type": "text"
        }
    ]
}