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[AI翻译] 名称、描述、说明、JSON描述、变量
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{
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PANEL",
"meta": {
"version": "PTDL_v2",
"update_url": "https://eggs.pterodactyl.top/eggs/69/download/egg-midnight-ghost-hunt.json"
},
"exported_at": "2024-07-28T19:43:17+02:00",
"name": "Midnight Ghost Hunt",
"author": "josdekurk@gmail.com",
"uuid": "b8327da9-c298-4e5a-9271-04c35a377ce3",
"description": "The chaotic multiplayer hide-and-seek game. Possess seemingly harmless objects as Ghosts or chase them down as Hunters before the clock strikes midnight! ",
"features": [
"steam_disk_space"
],
"docker_images": {
"Proton": "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/steamcmd:proton"
},
"file_denylist": [],
"startup": "proton run MidnightGhostHunt/Binaries/Win64/MidnightGhostHuntServer-Win64-Shipping.exe -server -log -port={{SERVER_PORT}} -queryport={{QUERY_PORT}} -BeaconPort={{BEACON_PORT}} -multihome=0.0.0.0 -Map={{MAP}} -Gamename=\"{{GAME_NAME}}\" -Gamemode=\"{{GAME_MODE}}\" -Region=\"{{REGION}}\" -BotDifficulty=\"{{B_DIFFICULTY}}\" -password=\"{{PASSWORD}}\" {{ADDITIONAL_ARGS}} & GH_PID=$!; sleep 1; tail -c0 -F /home/container/MidnightGhostHunt/Saved/Logs/MidnightGhostHunt.log --pid=$GH_PID",
"config": {
"files": "{}",
"startup": "{\r\n \"done\": \"IpNetDriver listening on port\"\r\n}",
"logs": "{}",
"stop": "^C"
},
"scripts": {
"installation": {
"script": "#!/bin/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: /mnt/server\r\n# Image to install with is 'registry.cn-shanghai.aliyuncs.com/pterodactyl-images/installers:debian'\r\n\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd /tmp\r\nmkdir -p /mnt/server/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd\r\nmkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd /mnt/server/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root /mnt\r\nexport HOME=/mnt/server\r\n\r\n## install game using steamcmd\r\n./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n./steamcmd.sh +force_install_dir /mnt/server/MidnightGhostHunt/Binaries/Win64/ +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update 1007 +quit\r\n\r\n## set up 32 bit libraries\r\nmkdir -p /mnt/server/.steam/sdk32\r\ncp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p /mnt/server/.steam/sdk64\r\ncp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"",
"container": "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/installers:debian",
"entrypoint": "bash"
}
},
"variables": [
{
"name": "App ID",
"description": "",
"env_variable": "SRCDS_APPID",
"default_value": "1118810",
"user_viewable": false,
"user_editable": false,
"rules": "required|string|in:1118810",
"field_type": "text"
},
{
"name": "Windows Install",
"description": "",
"env_variable": "WINDOWS_INSTALL",
"default_value": "1",
"user_viewable": false,
"user_editable": false,
"rules": "boolean",
"field_type": "text"
},
{
"name": "Auto Update",
"description": "Auto Update a server on start",
"env_variable": "AUTO_UPDATE",
"default_value": "1",
"user_viewable": true,
"user_editable": true,
"rules": "boolean",
"field_type": "text"
},
{
"name": "Query Port",
"description": "",
"env_variable": "QUERY_PORT",
"default_value": "27015",
"user_viewable": true,
"user_editable": false,
"rules": "required|numeric",
"field_type": "text"
},
{
"name": "Game Name",
"description": "Changes the game name.",
"env_variable": "GAME_NAME",
"default_value": "Dedicated_Server_01",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|min:3",
"field_type": "text"
},
{
"name": "Server Password",
"description": "Sets your server password.",
"env_variable": "PASSWORD",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|alpha_dash|max:128",
"field_type": "text"
},
{
"name": "Server Map",
"description": "The map of the server.\n\nOptions:\n(Mansion, Asylum, Theatre, Museum, Ghost Ship, Carnival, School, Graveyard, Doll Factory, Mall)",
"env_variable": "MAP",
"default_value": "Asylum",
"user_viewable": true,
"user_editable": true,
"rules": "required|string",
"field_type": "text"
},
{
"name": "Gamemode",
"description": "The server gamemode.\n\nOptions:\n(4v4 Hunt, 6v6 Hunt, Darkness)",
"env_variable": "GAME_MODE",
"default_value": "4v4 Hunt",
"user_viewable": true,
"user_editable": true,
"rules": "required|string",
"field_type": "text"
},
{
"name": "Region",
"description": "The region of dedicated server.\n\nOptions:\n(North America, South America, Western Europe, Northern Europe, Eastern Europe, Middle East, Asia, Africa, Oceania)",
"env_variable": "REGION",
"default_value": "Eastern Europe",
"user_viewable": true,
"user_editable": true,
"rules": "required|string",
"field_type": "text"
},
{
"name": "Bot Difficlty",
"description": "The difficulty setting for bots, Auto takes the average player level in the server to determine difficulty.\n\nOptions:\n(Easy, Normal, Hard, Auto)",
"env_variable": "B_DIFFICULTY",
"default_value": "Auto",
"user_viewable": true,
"user_editable": true,
"rules": "required|string",
"field_type": "text"
},
{
"name": "Addittional Args",
"description": "Extra arguments like: -NoBots -NoAutobalance",
"env_variable": "ADDITIONAL_ARGS",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "nullable|string",
"field_type": "text"
},
{
"name": "Beacon Port",
"description": "",
"env_variable": "BEACON_PORT",
"default_value": "7787",
"user_viewable": true,
"user_editable": false,
"rules": "required|numeric",
"field_type": "text"
}
]
}