HumanitZ 版本对比

变更: v1.0.1v1.0.2 2026-06-30 08:31 → 2026-06-30 10:24
v1.0.1 v1.0.2
-104 +104
1 {
2 "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PANEL",
3 "meta": {
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7 "exported_at": "2024-06-01T00:04:20+00:00",
8 "name": "HumanitZ",
9 "author": "engels74@marx.ps",
10 - "description": "HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as “humanly” possible. The past can’t be changed, but you can make a difference today for the future of humanity.",
11 "features": null,
12 "docker_images": {
13 "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/steamcmd:debian": "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/steamcmd:debian"
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29 },
30 "variables": [
31 {
32 - "name": "[REQUIRED] Steam App ID",
33 - "description": "Steam App ID of HumanitZ Server",
34 "env_variable": "SRCDS_APPID",
35 "default_value": "2728330",
36 "user_viewable": false,
37 "user_editable": false,
38 "rules": "required|string|in:2728330",
39 "field_type": "text"
40 },
41 {
42 - "name": "Auto Update",
43 - "description": "Enable automatic updates on boot",
44 "env_variable": "AUTO_UPDATE",
45 "default_value": "1",
46 "user_viewable": true,
47 "user_editable": true,
48 "rules": "boolean",
49 "field_type": "text"
50 },
51 {
52 - "name": "[REQUIRED] Steam Beta Branch",
53 - "description": "This ensures the script will grab the Linux version of the server",
54 "env_variable": "SRCDS_BETAID",
55 "default_value": "linuxbranch",
56 "user_viewable": false,
57 "user_editable": false,
58 "rules": "required|string|in:linuxbranch",
59 "field_type": "text"
60 },
61 {
62 - "name": "[REQUIRED] Steam Query Port",
63 - "description": "Steam Query Port",
64 "env_variable": "QUERY_PORT",
65 "default_value": "27015",
66 "user_viewable": true,
67 "user_editable": true,
68 "rules": "required|numeric",
69 "field_type": "text"
70 },
71 {
72 - "name": "Server Name",
73 - "description": "Name of the server",
74 "env_variable": "SERVER_NAME",
75 "default_value": "HumanitZ [Dedicated]",
76 "user_viewable": true,
77 "user_editable": true,
78 "rules": "required|string",
79 "field_type": "text"
80 },
81 {
82 - "name": "Server Password",
83 - "description": "Server password (if any)",
84 "env_variable": "PASSWORD",
85 "default_value": "",
86 "user_viewable": true,
87 "user_editable": true,
88 "rules": "nullable|string",
89 "field_type": "text"
90 },
91 {
92 - "name": "Save Name",
93 - "description": "Name of the save-file for the server",
94 "env_variable": "SAVE_NAME",
95 "default_value": "DedicatedSaveMP",
96 "user_viewable": true,
97 "user_editable": true,
98 "rules": "required|string",
99 "field_type": "text"
100 },
101 {
102 - "name": "Admin Password",
103 - "description": "Password for the admin",
104 "env_variable": "ADMIN_PASS",
105 "default_value": "",
106 "user_viewable": true,
107 "user_editable": true,
108 "rules": "nullable|string",
109 "field_type": "text"
110 },
111 {
112 - "name": "Max Players",
113 - "description": "Maximum number of players allowed",
114 "env_variable": "MAX_PLAYERS",
115 "default_value": "16",
116 "user_viewable": true,
117 "user_editable": true,
118 "rules": "required|numeric",
119 "field_type": "text"
120 },
121 {
122 - "name": "Only Allowed Players",
123 - "description": "Restrict server to allowed players only",
124 "env_variable": "ONLY_ALLOWED_PLAYERS",
125 "default_value": "0",
126 "user_viewable": true,
127 "user_editable": true,
128 "rules": "boolean",
129 "field_type": "text"
130 },
131 {
132 - "name": "Saving World Interval",
133 - "description": "Save game every x seconds.",
134 "env_variable": "SAVE_INTERVAL_SEC",
135 "default_value": "300",
136 "user_viewable": true,
137 "user_editable": true,
138 "rules": "required|numeric",
139 "field_type": "text"
140 },
141 {
142 - "name": "Permanent Death",
143 - "description": "0=Off, 1=Individual perma-death, 2=All players experience perma-death",
144 "env_variable": "PERMA_DEATH",
145 "default_value": "0",
146 "user_viewable": true,
147 "user_editable": true,
148 "rules": "required|numeric",
149 "field_type": "text"
150 },
151 {
152 - "name": "On Death",
153 - "description": "0=Only lose backpack, and weapon in hand, 1=Previous + pockets, and backpack, 2=All previous + Equipment",
154 "env_variable": "ON_DEATH",
155 "default_value": "2",
156 "user_viewable": true,
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160 },
161 {
162 "name": "PvP",
163 - "description": "0/1 Off/On. Enable or disable Player vs Player.",
164 "env_variable": "PVP",
165 "default_value": "1",
166 "user_viewable": true,
167 "user_editable": true,
168 "rules": "boolean",
169 "field_type": "text"
170 },
171 {
172 - "name": "Clear Infection",
173 - "description": "0=Respawning does not rid you of the infection, 1=You lose it upon respawning",
174 "env_variable": "CLEAR_INFECTION",
175 "default_value": "1",
176 "user_viewable": true,
177 "user_editable": true,
178 "rules": "boolean",
179 "field_type": "text"
180 },
181 {
182 - "name": "Eagle Eye",
183 - "description": "1=Able to purchase the eagle eye skill, 0=You can't",
184 "env_variable": "EAGLE_EYE",
185 "default_value": "1",
186 "user_viewable": true,
187 "user_editable": true,
188 "rules": "boolean",
189 "field_type": "text"
190 },
191 {
192 - "name": "Air Drop",
193 - "description": "1=Enabled, 0=Disabled. Controls whether air drops are enabled.",
194 "env_variable": "AIR_DROP",
195 "default_value": "1",
196 "user_viewable": true,
197 "user_editable": true,
198 "rules": "boolean",
199 "field_type": "text"
200 },
201 {
202 - "name": "Weapon Durability",
203 - "description": "1=Weapons break when reaching 0% durability except crowbar, 0=Only improvised weapons break at 0% durability",
204 "env_variable": "WEAPON_BREAK",
205 "default_value": "1",
206 "user_viewable": true,
207 "user_editable": true,
208 "rules": "boolean",
209 "field_type": "text"
210 },
211 {
212 - "name": "Multiplayer Sleep",
213 - "description": "1=Time passes if everyone performs the sleep emote at the same time, 0=Passing time is disabled",
214 "env_variable": "MULTIPLAYER_SLEEP",
215 "default_value": "0",
216 "user_viewable": true,
217 "user_editable": true,
218 "rules": "boolean",
219 "field_type": "text"
220 },
221 {
222 - "name": "Building Health",
223 - "description": "Health multiplier of player placed buildings. By default set to \"1\".",
224 "env_variable": "BUILDING_HEALTH",
225 "default_value": "1",
226 "user_viewable": true,
227 "user_editable": true,
228 "rules": "required|numeric",
229 "field_type": "text"
230 },
231 {
232 - "name": "Loot Respawn",
233 - "description": "1=Loot does respawn, 0=Never respawn",
234 "env_variable": "LOOT_RESPAWN",
235 "default_value": "1",
236 "user_viewable": true,
237 "user_editable": true,
238 "rules": "boolean",
239 "field_type": "text"
240 },
241 {
242 - "name": "Loot Respawn Timer",
243 - "description": "If loot respawns how long does it take in minutes",
244 "env_variable": "LOOT_RESPAWN_TIMER",
245 "default_value": "60",
246 "user_viewable": true,
247 "user_editable": true,
248 "rules": "required|numeric",
249 "field_type": "text"
250 },
251 {
252 - "name": "Pickup Respawn Timer",
253 - "description": "Time in minutes it takes to respawn pickups, 0 to disable.",
254 "env_variable": "PICKUP_RESPAWN_TIMER",
255 "default_value": "90",
256 "user_viewable": true,
257 "user_editable": true,
258 "rules": "required|numeric",
259 "field_type": "text"
260 },
261 {
262 - "name": "Loot Rarity",
263 - "description": "0=Scarce, 1=Low, 2=Default, 3=Plentiful, 4=Abundant",
264 "env_variable": "LOOT_RARITY",
265 "default_value": "2",
266 "user_viewable": true,
267 "user_editable": true,
268 "rules": "required|numeric",
269 "field_type": "text"
270 },
271 {
272 - "name": "Air Drop Interval",
273 - "description": "Air drop every X day",
274 "env_variable": "AIR_DROP_INTERVAL",
275 "default_value": "1",
276 "user_viewable": true,
277 "user_editable": true,
278 "rules": "required|numeric",
279 "field_type": "text"
280 },
281 {
282 - "name": "Zombie Difficulty (Health)",
283 - "description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare",
284 "env_variable": "ZOMBIE_DIFF_HEALTH",
285 "default_value": "1",
286 "user_viewable": true,
287 "user_editable": true,
288 "rules": "required|numeric",
289 "field_type": "text"
290 },
291 {
292 - "name": "Zombie Difficulty (Speed)",
293 - "description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare",
294 "env_variable": "ZOMBIE_DIFF_SPEED",
295 "default_value": "2",
296 "user_viewable": true,
297 "user_editable": true,
298 "rules": "required|numeric",
299 "field_type": "text"
300 },
301 {
302 - "name": "Zombie Difficulty (Damage)",
303 - "description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare",
304 "env_variable": "ZOMBIE_DIFF_DAMAGE",
305 "default_value": "3",
306 "user_viewable": true,
307 "user_editable": true,
308 "rules": "required|numeric",
309 "field_type": "text"
310 },
311 {
312 - "name": "Human Difficulty",
313 - "description": "0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare",
314 "env_variable": "HUMAN_DIFFICULTY",
315 "default_value": "3",
316 "user_viewable": true,
317 "user_editable": true,
318 "rules": "required|numeric",
319 "field_type": "text"
320 },
321 {
322 - "name": "Zombie Amount Multiplier",
323 - "description": "Zombie spawn count multiplier",
324 "env_variable": "ZOMBIE_AMOUNT_MULTI",
325 "default_value": "1",
326 "user_viewable": true,
327 "user_editable": true,
328 "rules": "required|numeric",
329 "field_type": "text"
330 },
331 {
332 - "name": "Human Amount Multiplier",
333 - "description": "Hostile humans spawn count multiplier",
334 "env_variable": "HUMAN_AMOUNT_MULTI",
335 "default_value": "1",
336 "user_viewable": true,
337 "user_editable": true,
338 "rules": "required|numeric",
339 "field_type": "text"
340 },
341 {
342 - "name": "Zombie Dog Multiplier",
343 - "description": "Zombie dog spawn count multiplier",
344 "env_variable": "ZOMBIE_DOG_MULTI",
345 "default_value": "1",
346 "user_viewable": true,
347 "user_editable": true,
348 "rules": "required|numeric",
349 "field_type": "text"
350 },
351 {
352 - "name": "Zombie Respawn Timer",
353 - "description": "Time in minutes for zombies to respawn",
354 "env_variable": "ZOMBIE_RESPAWN_TIMER",
355 "default_value": "90",
356 "user_viewable": true,
357 "user_editable": true,
358 "rules": "required|numeric",
359 "field_type": "text"
360 },
361 {
362 - "name": "Human Respawn Timer",
363 - "description": "Time in minutes for hostile humans to respawn",
364 "env_variable": "HUMAN_RESPAWN_TIMER",
365 "default_value": "90",
366 "user_viewable": true,
367 "user_editable": true,
368 "rules": "required|numeric",
369 "field_type": "text"
370 },
371 {
372 - "name": "Animal Respawn Timer",
373 - "description": "Time in minutes for animals to respawn",
374 "env_variable": "ANIMAL_RESPAWN_TIMER",
375 "default_value": "90",
376 "user_viewable": true,
377 "user_editable": true,
378 "rules": "required|numeric",
379 "field_type": "text"
380 },
381 {
382 - "name": "Starting Season",
383 - "description": "0=Summer, 1=Autum, 2=Winter, 3=Spring",
384 "env_variable": "STARTING_SEASON",
385 "default_value": "1",
386 "user_viewable": true,
387 "user_editable": true,
388 "rules": "required|numeric",
389 "field_type": "text"
390 },
391 {
392 - "name": "Days Per Season",
393 - "description": "How many days each season lasts",
394 "env_variable": "DAYS_PER_SEASON",
395 "default_value": "5",
396 "user_viewable": true,
397 "user_editable": true,
398 "rules": "required|numeric",
399 "field_type": "text"
400 },
401 {
402 - "name": "Day Duration",
403 - "description": "Day duration in minutes",
404 "env_variable": "DAY_DUR",
405 "default_value": "40",
406 "user_viewable": true,
407 "user_editable": true,
408 "rules": "required|numeric",
409 "field_type": "text"
410 },
411 {
412 - "name": "Night Duration",
413 - "description": "Night duration in minutes",
414 "env_variable": "NIGHT_DUR",
415 "default_value": "20",
416 "user_viewable": true,
417 "user_editable": true,
418 "rules": "required|numeric",
419 "field_type": "text"
420 },
421 {
422 - "name": "Vital Drain",
423 - "description": "How fast your vitals drain 0=Slow, 1=Normal, 2=Fast",
424 "env_variable": "VITAL_DRAIN",
425 "default_value": "1",
426 "user_viewable": true,
427 "user_editable": true,
428 "rules": "required|numeric",
429 "field_type": "text"
430 },
431 {
432 - "name": "Dog Companions Enabled",
433 - "description": "Enable finding dog companions you can recruit",
434 "env_variable": "DOG_ENABLED",
435 "default_value": "1",
436 "user_viewable": true,
437 "user_editable": true,
438 "rules": "boolean",
439 "field_type": "text"
440 },
441 {
442 - "name": "Dog Companion Amount",
443 - "description": "Number of companion dogs that could spawn randomly",
444 "env_variable": "DOG_NUM",
445 "default_value": "8",
446 "user_viewable": true,
447 "user_editable": true,
448 "rules": "required|numeric",
449 "field_type": "text"
450 },
451 {
452 - "name": "Recruit Companion Dogs",
453 - "description": "Allow players to recruit companion dog",
454 "env_variable": "RECRUIT_DOG",
455 "default_value": "1",
456 "user_viewable": true,
457 "user_editable": true,
458 "rules": "boolean",
459 "field_type": "text"
460 },
461 {
462 - "name": "Companion Health",
463 - "description": "Dog companion health - 0=Low 1=Default 2=High",
464 "env_variable": "COMPANION_HEALTH",
465 "default_value": "1",
466 "user_viewable": true,
467 "user_editable": true,
468 "rules": "required|numeric",
469 "field_type": "text"
470 },
471 {
472 - "name": "Companion Damage",
473 - "description": "Dog companion damage - 0=Low 1=Default 2=High",
474 "env_variable": "COMPANION_DMG",
475 "default_value": "1",
476 "user_viewable": true,
477 "user_editable": true,
478 "rules": "required|numeric",
479 "field_type": "text"
480 },
481 {
482 - "name": "No Death Feedback",
483 - "description": "0 to enable player died notification in chat - 1 to disable player died notification in chat.",
484 "env_variable": "NO_DEATH_FEEDBACK",
485 "default_value": "0",
486 "user_viewable": true,
487 "user_editable": true,
488 "rules": "boolean",
489 "field_type": "text"
490 },
491 {
492 - "name": "Allow Dismantle",
493 - "description": "1 = Enable players to dismantle their own buildings, 0 = Disable",
494 "env_variable": "ALLOW_DISMANTLE",
495 "default_value": "1",
496 "user_viewable": true,
497 "user_editable": true,
498 "rules": "boolean",
499 "field_type": "text"
500 },
501 {
502 - "name": "Allow House Dismantle",
503 - "description": "1 = Players are able to dismantle house props, 0 = Disable",
504 "env_variable": "ALLOW_HOUSE_DISMANTLE",
505 "default_value": "1",
506 "user_viewable": true,
507 "user_editable": true,
508 "rules": "boolean",
509 "field_type": "text"
510 },
511 {
512 - "name": "Territory",
513 - "description": "1 = Enabled. In PVE you are not allowed to build in someone's spawn point area. Only non recruit clan members can. 0 = Disable",
514 "env_variable": "TERRITORY",
515 "default_value": "1",
516 "user_viewable": true,
517 "user_editable": true,
518 "rules": "boolean",
519 "field_type": "text"
520 },
521 {
522 - "name": "Decay",
523 - "description": "By default 3600, the crafted \"Spawn Point\" loses 1 durability every 1 hour. This is used to deal with territory build restrictions, so players have to repair their spawn point.",
524 "env_variable": "DECAY",
525 "default_value": "3600",
526 "user_viewable": true,
527 "user_editable": true,
528 "rules": "required|numeric",
529 "field_type": "text"
530 },
531 {
532 - "name": "Pickup Cleanup",
533 - "description": "How long in minutes it takes for dropped pickups to be destroyed (Pickups part of the world will not be considered), a value of 0 means no cleanup is done.",
534 "env_variable": "PICKUP_CLEANUP",
535 "default_value": "3000",
536 "user_viewable": true,
537 "user_editable": true,
538 "rules": "required|numeric",
539 "field_type": "text"
540 },
541 {
542 - "name": "Fake Building Cleanup",
543 - "description": "How long in minutes it takes for the white blueprint building to be destroyed, a value of 0 means no cleanup is done.",
544 "env_variable": "FAKE_BUILDING_CLEANUP",
545 "default_value": "3000",
546 "user_viewable": true,
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550 }
551 ]
552 }
1 {
2 "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PANEL",
3 "meta": {
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7 "exported_at": "2024-06-01T00:04:20+00:00",
8 "name": "HumanitZ",
9 "author": "engels74@marx.ps",
10 + "description": "《HumanitZ》是一款合作、等距视角的开放世界生存游戏,背景设定在因僵尸爆发而终结的世界中。作为少数人类幸存者之一,请尽力以“人类”的方式尽可能长久地存活下去。过去无法改变,但你可以为人类的未来在今天做出改变。",
11 "features": null,
12 "docker_images": {
13 "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/steamcmd:debian": "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/steamcmd:debian"
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29 },
30 "variables": [
31 {
32 + "name": "[必需] Steam 应用 ID",
33 + "description": "HumanitZ 服务器的 Steam 应用 ID",
34 "env_variable": "SRCDS_APPID",
35 "default_value": "2728330",
36 "user_viewable": false,
37 "user_editable": false,
38 "rules": "required|string|in:2728330",
39 "field_type": "text"
40 },
41 {
42 + "name": "自动更新",
43 + "description": "在启动时启用自动更新",
44 "env_variable": "AUTO_UPDATE",
45 "default_value": "1",
46 "user_viewable": true,
47 "user_editable": true,
48 "rules": "boolean",
49 "field_type": "text"
50 },
51 {
52 + "name": "[必需] Steam 测试版分支",
53 + "description": "这将确保脚本获取服务器的Linux版本。",
54 "env_variable": "SRCDS_BETAID",
55 "default_value": "linuxbranch",
56 "user_viewable": false,
57 "user_editable": false,
58 "rules": "required|string|in:linuxbranch",
59 "field_type": "text"
60 },
61 {
62 + "name": "[必需] Steam 查询端口",
63 + "description": "Steam 查询端口",
64 "env_variable": "QUERY_PORT",
65 "default_value": "27015",
66 "user_viewable": true,
67 "user_editable": true,
68 "rules": "required|numeric",
69 "field_type": "text"
70 },
71 {
72 + "name": "服务器名称",
73 + "description": "服务器名称",
74 "env_variable": "SERVER_NAME",
75 "default_value": "HumanitZ [Dedicated]",
76 "user_viewable": true,
77 "user_editable": true,
78 "rules": "required|string",
79 "field_type": "text"
80 },
81 {
82 + "name": "服务器密码",
83 + "description": "服务器密码(如果有的话)",
84 "env_variable": "PASSWORD",
85 "default_value": "",
86 "user_viewable": true,
87 "user_editable": true,
88 "rules": "nullable|string",
89 "field_type": "text"
90 },
91 {
92 + "name": "保存名称",
93 + "description": "服务器存档文件的名称",
94 "env_variable": "SAVE_NAME",
95 "default_value": "DedicatedSaveMP",
96 "user_viewable": true,
97 "user_editable": true,
98 "rules": "required|string",
99 "field_type": "text"
100 },
101 {
102 + "name": "管理员密码",
103 + "description": "管理员密码",
104 "env_variable": "ADMIN_PASS",
105 "default_value": "",
106 "user_viewable": true,
107 "user_editable": true,
108 "rules": "nullable|string",
109 "field_type": "text"
110 },
111 {
112 + "name": "最大玩家数",
113 + "description": "允许的最大玩家数量",
114 "env_variable": "MAX_PLAYERS",
115 "default_value": "16",
116 "user_viewable": true,
117 "user_editable": true,
118 "rules": "required|numeric",
119 "field_type": "text"
120 },
121 {
122 + "name": "仅允许指定玩家",
123 + "description": "仅允许指定玩家进入服务器",
124 "env_variable": "ONLY_ALLOWED_PLAYERS",
125 "default_value": "0",
126 "user_viewable": true,
127 "user_editable": true,
128 "rules": "boolean",
129 "field_type": "text"
130 },
131 {
132 + "name": "保存世界间隔",
133 + "description": "每x秒保存一次游戏。",
134 "env_variable": "SAVE_INTERVAL_SEC",
135 "default_value": "300",
136 "user_viewable": true,
137 "user_editable": true,
138 "rules": "required|numeric",
139 "field_type": "text"
140 },
141 {
142 + "name": "永久死亡",
143 + "description": "0=关闭,1=个人永久死亡,2=所有玩家永久死亡",
144 "env_variable": "PERMA_DEATH",
145 "default_value": "0",
146 "user_viewable": true,
147 "user_editable": true,
148 "rules": "required|numeric",
149 "field_type": "text"
150 },
151 {
152 + "name": "死亡时",
153 + "description": "0=仅丢失背包和手中的武器,1=上一项+口袋与背包,2=所有上一项+装备",
154 "env_variable": "ON_DEATH",
155 "default_value": "2",
156 "user_viewable": true,
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160 },
161 {
162 "name": "PvP",
163 + "description": "0/1 关闭/开启。启用或禁用玩家对战。",
164 "env_variable": "PVP",
165 "default_value": "1",
166 "user_viewable": true,
167 "user_editable": true,
168 "rules": "boolean",
169 "field_type": "text"
170 },
171 {
172 + "name": "清除感染",
173 + "description": "0=重生不会清除你的感染,1=重生后你会失去感染",
174 "env_variable": "CLEAR_INFECTION",
175 "default_value": "1",
176 "user_viewable": true,
177 "user_editable": true,
178 "rules": "boolean",
179 "field_type": "text"
180 },
181 {
182 + "name": "鹰眼",
183 + "description": "1=能够购买鹰眼技能,0=不能购买",
184 "env_variable": "EAGLE_EYE",
185 "default_value": "1",
186 "user_viewable": true,
187 "user_editable": true,
188 "rules": "boolean",
189 "field_type": "text"
190 },
191 {
192 + "name": "空投",
193 + "description": "1=启用,0=禁用。控制是否启用空投。",
194 "env_variable": "AIR_DROP",
195 "default_value": "1",
196 "user_viewable": true,
197 "user_editable": true,
198 "rules": "boolean",
199 "field_type": "text"
200 },
201 {
202 + "name": "武器耐久度",
203 + "description": "1=武器在耐久度降至0%时会损坏,但撬棍除外;0=只有简易武器在耐久度为0%时会损坏",
204 "env_variable": "WEAPON_BREAK",
205 "default_value": "1",
206 "user_viewable": true,
207 "user_editable": true,
208 "rules": "boolean",
209 "field_type": "text"
210 },
211 {
212 + "name": "多人睡眠",
213 + "description": "1=如果所有人同时执行睡眠表情,时间会流逝,0=禁用时间流逝",
214 "env_variable": "MULTIPLAYER_SLEEP",
215 "default_value": "0",
216 "user_viewable": true,
217 "user_editable": true,
218 "rules": "boolean",
219 "field_type": "text"
220 },
221 {
222 + "name": "建筑生命值",
223 + "description": "玩家放置的建筑物的生命倍率。默认设置为\"1\"。",
224 "env_variable": "BUILDING_HEALTH",
225 "default_value": "1",
226 "user_viewable": true,
227 "user_editable": true,
228 "rules": "required|numeric",
229 "field_type": "text"
230 },
231 {
232 + "name": "战利品重生",
233 + "description": "1=战利品会重生,0=永不重生",
234 "env_variable": "LOOT_RESPAWN",
235 "default_value": "1",
236 "user_viewable": true,
237 "user_editable": true,
238 "rules": "boolean",
239 "field_type": "text"
240 },
241 {
242 + "name": "战利品重生计时器",
243 + "description": "如果战利品会重生,需要多少分钟?",
244 "env_variable": "LOOT_RESPAWN_TIMER",
245 "default_value": "60",
246 "user_viewable": true,
247 "user_editable": true,
248 "rules": "required|numeric",
249 "field_type": "text"
250 },
251 {
252 + "name": "拾取重生计时器",
253 + "description": "拾取物重生所需的时间(分钟),设为0可禁用。",
254 "env_variable": "PICKUP_RESPAWN_TIMER",
255 "default_value": "90",
256 "user_viewable": true,
257 "user_editable": true,
258 "rules": "required|numeric",
259 "field_type": "text"
260 },
261 {
262 + "name": "战利品稀有度",
263 + "description": "0=稀少, 1=低, 2=默认, 3=丰富, 4=充裕",
264 "env_variable": "LOOT_RARITY",
265 "default_value": "2",
266 "user_viewable": true,
267 "user_editable": true,
268 "rules": "required|numeric",
269 "field_type": "text"
270 },
271 {
272 + "name": "空投间隔",
273 + "description": "每X天进行一次空投",
274 "env_variable": "AIR_DROP_INTERVAL",
275 "default_value": "1",
276 "user_viewable": true,
277 "user_editable": true,
278 "rules": "required|numeric",
279 "field_type": "text"
280 },
281 {
282 + "name": "僵尸难度(生命值)",
283 + "description": "0=非常简单,1=简单,2=默认,3=困难,4=非常困难,5=噩梦",
284 "env_variable": "ZOMBIE_DIFF_HEALTH",
285 "default_value": "1",
286 "user_viewable": true,
287 "user_editable": true,
288 "rules": "required|numeric",
289 "field_type": "text"
290 },
291 {
292 + "name": "僵尸难度(速度)",
293 + "description": "0=非常简单,1=简单,2=默认,3=困难,4=非常困难,5=噩梦",
294 "env_variable": "ZOMBIE_DIFF_SPEED",
295 "default_value": "2",
296 "user_viewable": true,
297 "user_editable": true,
298 "rules": "required|numeric",
299 "field_type": "text"
300 },
301 {
302 + "name": "僵尸难度(伤害)",
303 + "description": "0=非常简单,1=简单,2=默认,3=困难,4=非常困难,5=噩梦",
304 "env_variable": "ZOMBIE_DIFF_DAMAGE",
305 "default_value": "3",
306 "user_viewable": true,
307 "user_editable": true,
308 "rules": "required|numeric",
309 "field_type": "text"
310 },
311 {
312 + "name": "人类难度",
313 + "description": "0=非常简单,1=简单,2=默认,3=困难,4=非常困难,5=噩梦",
314 "env_variable": "HUMAN_DIFFICULTY",
315 "default_value": "3",
316 "user_viewable": true,
317 "user_editable": true,
318 "rules": "required|numeric",
319 "field_type": "text"
320 },
321 {
322 + "name": "僵尸数量倍数",
323 + "description": "僵尸生成数量倍数",
324 "env_variable": "ZOMBIE_AMOUNT_MULTI",
325 "default_value": "1",
326 "user_viewable": true,
327 "user_editable": true,
328 "rules": "required|numeric",
329 "field_type": "text"
330 },
331 {
332 + "name": "人类数量倍数",
333 + "description": "敌对人类生成数量倍率",
334 "env_variable": "HUMAN_AMOUNT_MULTI",
335 "default_value": "1",
336 "user_viewable": true,
337 "user_editable": true,
338 "rules": "required|numeric",
339 "field_type": "text"
340 },
341 {
342 + "name": "僵尸狗数量倍数",
343 + "description": "僵尸狗生成数量倍数",
344 "env_variable": "ZOMBIE_DOG_MULTI",
345 "default_value": "1",
346 "user_viewable": true,
347 "user_editable": true,
348 "rules": "required|numeric",
349 "field_type": "text"
350 },
351 {
352 + "name": "僵尸重生计时器",
353 + "description": "僵尸重新生成的时间(分钟)",
354 "env_variable": "ZOMBIE_RESPAWN_TIMER",
355 "default_value": "90",
356 "user_viewable": true,
357 "user_editable": true,
358 "rules": "required|numeric",
359 "field_type": "text"
360 },
361 {
362 + "name": "人类重生计时器",
363 + "description": "敌对人类重新生成的间隔时间(分钟)",
364 "env_variable": "HUMAN_RESPAWN_TIMER",
365 "default_value": "90",
366 "user_viewable": true,
367 "user_editable": true,
368 "rules": "required|numeric",
369 "field_type": "text"
370 },
371 {
372 + "name": "动物重生计时器",
373 + "description": "动物重新生成的时间(分钟)",
374 "env_variable": "ANIMAL_RESPAWN_TIMER",
375 "default_value": "90",
376 "user_viewable": true,
377 "user_editable": true,
378 "rules": "required|numeric",
379 "field_type": "text"
380 },
381 {
382 + "name": "开始赛季",
383 + "description": "0=夏季, 1=秋季, 2=冬季, 3=春季",
384 "env_variable": "STARTING_SEASON",
385 "default_value": "1",
386 "user_viewable": true,
387 "user_editable": true,
388 "rules": "required|numeric",
389 "field_type": "text"
390 },
391 {
392 + "name": "每个季节的天数",
393 + "description": "每个季节持续多少天",
394 "env_variable": "DAYS_PER_SEASON",
395 "default_value": "5",
396 "user_viewable": true,
397 "user_editable": true,
398 "rules": "required|numeric",
399 "field_type": "text"
400 },
401 {
402 + "name": "白天时长",
403 + "description": "白天持续时间(分钟)",
404 "env_variable": "DAY_DUR",
405 "default_value": "40",
406 "user_viewable": true,
407 "user_editable": true,
408 "rules": "required|numeric",
409 "field_type": "text"
410 },
411 {
412 + "name": "夜晚时长",
413 + "description": "夜晚持续时间(分钟)",
414 "env_variable": "NIGHT_DUR",
415 "default_value": "20",
416 "user_viewable": true,
417 "user_editable": true,
418 "rules": "required|numeric",
419 "field_type": "text"
420 },
421 {
422 + "name": "生命汲取",
423 + "description": "你的生命值消耗速度 0=慢速,1=正常,2=快速",
424 "env_variable": "VITAL_DRAIN",
425 "default_value": "1",
426 "user_viewable": true,
427 "user_editable": true,
428 "rules": "required|numeric",
429 "field_type": "text"
430 },
431 {
432 + "name": "已启用狗狗伙伴",
433 + "description": "启用寻找可招募的狗狗伙伴功能",
434 "env_variable": "DOG_ENABLED",
435 "default_value": "1",
436 "user_viewable": true,
437 "user_editable": true,
438 "rules": "boolean",
439 "field_type": "text"
440 },
441 {
442 + "name": "狗狗伙伴数量",
443 + "description": "随机生成的伴侣犬数量",
444 "env_variable": "DOG_NUM",
445 "default_value": "8",
446 "user_viewable": true,
447 "user_editable": true,
448 "rules": "required|numeric",
449 "field_type": "text"
450 },
451 {
452 + "name": "招募伙伴犬",
453 + "description": "允许玩家招募伙伴犬",
454 "env_variable": "RECRUIT_DOG",
455 "default_value": "1",
456 "user_viewable": true,
457 "user_editable": true,
458 "rules": "boolean",
459 "field_type": "text"
460 },
461 {
462 + "name": "伙伴健康",
463 + "description": "狗狗伙伴生命值 - 0=低 1=默认 2=高",
464 "env_variable": "COMPANION_HEALTH",
465 "default_value": "1",
466 "user_viewable": true,
467 "user_editable": true,
468 "rules": "required|numeric",
469 "field_type": "text"
470 },
471 {
472 + "name": "伙伴伤害",
473 + "description": "狗狗伙伴伤害 - 0=低 1=默认 2=高",
474 "env_variable": "COMPANION_DMG",
475 "default_value": "1",
476 "user_viewable": true,
477 "user_editable": true,
478 "rules": "required|numeric",
479 "field_type": "text"
480 },
481 {
482 + "name": "无死亡反馈",
483 + "description": "0 启用玩家死亡聊天通知 - 1 禁用玩家死亡聊天通知。",
484 "env_variable": "NO_DEATH_FEEDBACK",
485 "default_value": "0",
486 "user_viewable": true,
487 "user_editable": true,
488 "rules": "boolean",
489 "field_type": "text"
490 },
491 {
492 + "name": "允许拆卸",
493 + "description": "1 = 启用玩家拆除自己的建筑,0 = 禁用",
494 "env_variable": "ALLOW_DISMANTLE",
495 "default_value": "1",
496 "user_viewable": true,
497 "user_editable": true,
498 "rules": "boolean",
499 "field_type": "text"
500 },
501 {
502 + "name": "允许拆除房屋",
503 + "description": "1 = 玩家可以拆除房屋道具,0 = 禁用",
504 "env_variable": "ALLOW_HOUSE_DISMANTLE",
505 "default_value": "1",
506 "user_viewable": true,
507 "user_editable": true,
508 "rules": "boolean",
509 "field_type": "text"
510 },
511 {
512 + "name": "领地",
513 + "description": "1 = 启用。在PVE模式下,不允许在其他玩家的出生点区域建造。只有非招募状态的部落成员可以。0 = 禁用",
514 "env_variable": "TERRITORY",
515 "default_value": "1",
516 "user_viewable": true,
517 "user_editable": true,
518 "rules": "boolean",
519 "field_type": "text"
520 },
521 {
522 + "name": "腐烂",
523 + "description": "默认情况下,每3600秒(即1小时),制作的“出生点”会损失1点耐久度。这用于处理领地建筑限制,因此玩家必须修复他们的出生点。",
524 "env_variable": "DECAY",
525 "default_value": "3600",
526 "user_viewable": true,
527 "user_editable": true,
528 "rules": "required|numeric",
529 "field_type": "text"
530 },
531 {
532 + "name": "拾取清理",
533 + "description": "掉落拾取物被销毁所需的时间(以分钟计,世界中的拾取物部分将不被考虑),值为0表示不进行清理。",
534 "env_variable": "PICKUP_CLEANUP",
535 "default_value": "3000",
536 "user_viewable": true,
537 "user_editable": true,
538 "rules": "required|numeric",
539 "field_type": "text"
540 },
541 {
542 + "name": "假建筑清理",
543 + "description": "白色蓝图建筑被摧毁所需的时间(以分钟为单位),值为0表示不进行清理。",
544 "env_variable": "FAKE_BUILDING_CLEANUP",
545 "default_value": "3000",
546 "user_viewable": true,
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550 }
551 ]
552 }

更新说明

v1.0.1

[AI翻译] 名称、描述、说明、JSON描述、变量

v1.0.2

[AI翻译] 描述、说明、JSON描述、变量