The Front v1.0.2

ymen · 2026-08-03 10:13

更新日志

修复启动命令有错,导致无法启动

版本内容

{
    "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
    "meta": {
        "version": "PTDL_v2",
        "update_url": "https://eggs.pterodactyl.top/eggs/280/download/egg-the-front.json"
    },
    "exported_at": "2026-08-03T18:10:17+08:00",
    "name": "The Front",
    "author": "eggs@goover.dev",
    "description": "《前线》是一款开放世界生存建造射击游戏。你将扮演一名被送回过去的抵抗战士,阻止一个暴虐帝国的崛起。",
    "features": [
        "steam_disk_space"
    ],
    "docker_images": {
        "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/steamcmd:debian": "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/steamcmd:debian"
    },
    "file_denylist": [],
    "startup": "./ProjectWar/Binaries/Linux/TheFrontServer ProjectWar_Start?DedicatedServer -server -game -log -ServerTags=\"{{SRV_TAGS}}\" -UseSteamSocket={{STEAMSOCKET}} -Port=\"{{SERVER_PORT}}\" -BeaconPort=\"{{BEACON_PORT}}\" -ShutDownServicePort=\"{{SHUTDOWN_PORT}}\" -QueryPort=\"{{QUERY_PORT}}\" -ConfigServerName=\"{{CFG_NAME}}\" -OutIPAddress={{SERVER_IP}} -UserDir=\"/home/container/TheFrontManager/{{CFG_NAME}}/\" -ServerName=\"{{SRV_NAME}}\" -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -MaxQueueSize=50 -QueueValidTime=120 -QueueThreshold={{MAX_PLAYERS}} -ServerFightModeType={{GAMEMODE}} -IsCanSelfDamage={{SELFDMG}} -IsCanFriendDamage={{DMGALLIES}} -SaveWorldInterval={{SRV_SAVETIME}} -GMOverlapRatio={{TF_GMOVERLAPRATIO}} -GreenHand={{GREENHAND}} -SensitiveWords={{SENSITIVE_WORDS}} -UseACE={{ANTI_CHEAT}} -ServerAdminAccounts=\"{{SRV_ADMIN}}\" -IsShowGmTitle={{ADMIN_LABEL}} -IsUnLockAllTalentAndRecipe={{TF_ISUNLOCKALLTALENTANDRECIPE}} -GMBagInitGirdNum={{TF_GMBAGINITGIRDNUM}} -GMDeathDropMode={{TF_GMDEATHDROPMODE}} -GMDeathInventoryLifeSpan={{TF_GMDEATHINVENTORYLIFESPAN}} -CorpsePickAuthority={{TF_CORPSEPICKAUTHORITY}} -GMCanDropItem={{TF_GMCANDROPITEM}} -GMCanDiscardItem={{TF_GMCANDISCARDITEM}} -GMDiscardBoxLifeSpan={{TF_GMDISCARDBOXLIFESPAN}} -GMRebirthBaseCD={{TF_GMREBIRTHBASECD}} -GMRebirthExtraCD={{TF_GMREBIRTHEXTRACD}} -GMPenaltiesMaxNum={{TF_GMPENALTIESMAXNUM}} -GMPenaltiesCD={{TF_GMPENALTIESCD}} -ConstructEnableRot={{TF_CONSTRUCTENABLEROT}} -GMAttackCityCdRatio={{TF_GMATTACKCITYCDRATIO}} -OpenAllHouseFlag={{TF_OPENALLHOUSEFLAG}} -IsCanChat={{TF_ISCANCHAT}} -IsShowBlood={{TF_ISSHOWBLOOD}} -HealthDyingState={{TF_HEALTHDYINGSTATE}} -PlayerHotDefAddRate={{TF_PLAYERHOTDEFADDRATE}} -PlayerIceDefAddRate={{TF_PLAYERICEDEFADDRATE}} -HeadNameDisplayDist_Team={{TF_HEADNAMEDISPLAYDIST_TEAM}} -HeadNameDisplayDist_Enemy={{TF_HEADNAMEDISPLAYDIST_ENEMY}} -PlayerDeathAvatarItemDurableRate={{TF_PLAYERDEATHAVATARITEMDURABLERATE}} -PlayerDeatShortcutItemDurableRate={{TF_PLAYERDEATSHORTCUTITEMDURABLERATE}} -GMCraftTimeRate={{TF_GMCRAFTTIMERATE}} -PlayerAddExpRate={{TF_PLAYERADDEXPRATE}} -PlayerKillAddExpRate={{TF_PLAYERKILLADDEXPRATE}} -PlayerFarmAddExpRate={{TF_PLAYERFARMADDEXPRATE}} -PlayerCraftAddExpRate={{TF_PLAYERCRAFTADDEXPRATE}} -MoveSpeedRate={{TF_MOVESPEEDRATE}} -JumpRate={{TF_JUMPRATE}} -PlayerLandedDamageRate={{TF_PLAYERLANDEDDAMAGERATE}} -PlayerMaxHealthRate={{TF_PLAYERMAXHEALTHRATE}} -HealthRecoverRate={{TF_HEALTHRECOVERRATE}} -PlayerMaxStaminaRate={{TF_PLAYERMAXSTAMINARATE}} -StaminaRecoverRate={{TF_STAMINARECOVERRATE}} -PlayerStaminaCostRate={{TF_PLAYERSTAMINACOSTRATE}} -PlayerMaxHungerRate={{TF_PLAYERMAXHUNGERRATE}} -GMHungerDecRatio={{TF_GMHUNGERDECRATIO}} -GMBodyHungerAddRate={{TF_GMBODYHUNGERADDRATE}} -MaxBodyWaterRate={{TF_MAXBODYWATERRATE}} -GMWaterDecRatio={{TF_GMWATERDECRATIO}} -GMBodyWaterAddRate={{TF_GMBODYWATERADDRATE}} -MaxBreathRate={{TF_MAXBREATHRATE}} -BreathRecoverRate={{TF_BREATHRECOVERRATE}} -PlayerBreathCostRate={{TF_PLAYERBREATHCOSTRATE}} -GMPlayerHealthRate={{TF_GMPLAYERHEALTHRATE}} -GMFoodDragDurationRate={{TF_GMFOODDRAGDURATIONRATE}} -NpcRespawnRatio={{TF_NPCRESPAWNRATIO}} -AnimalBodyStayTime={{TF_ANIMALBODYSTAYTIME}} -HumanBodyStayTime={{TF_HUMANBODYSTAYTIME}} -GMNPCLootableItemRatio={{TF_GMNPCLOOTABLEITEMRATIO}} -NpcSpawnLevelRatio={{TF_NPCSPAWNLEVELRATIO}} -WildNPCDamageRate={{TF_WILDNPCDAMAGERATE}} -WildNPCHealthRate={{TF_WILDNPCHEALTHRATE}} -WildNPCSpeedRate={{TF_WILDNPCSPEEDRATE}} -CityNPCLevelRate={{TF_CITYNPCLEVELRATE}} -CityNPCDamageRate={{TF_CITYNPCDAMAGERATE}} -CityNPCHealthRate={{TF_CITYNPCHEALTHRATE}} -CityNPCSpeedRate={{TF_CITYNPCSPEEDRATE}} -CityNPCNumRate={{TF_CITYNPCNUMRATE}} -NpcDisplayDistance={{TF_NPCDISPLAYDISTANCE}} -GMInventoryGainRate={{TF_GMINVENTORYGAINRATE}} -GMCityATKNPCLootItemRatio={{TF_GMCITYATKNPCLOOTITEMRATIO}} -GMMaxHouseFlagNumber={{TF_GMMAXHOUSEFLAGNUMBER}} -GMSetGJConstructMaxNumRatio={{TF_GMSETGJCONSTRUCTMAXNUMRATIO}} -GMHFTrapMaxNum={{TF_GMHFTRAPMAXNUM}} -GMHFTurretMaxNum={{TF_GMHFTURRETMAXNUM}} -GMConstructDefenseRatio={{TF_GMCONSTRUCTDEFENSERATIO}} -GMTrapDefenseRatio={{TF_GMTRAPDEFENSERATIO}} -GMTurretDefenseRatio={{TF_GMTURRETDEFENSERATIO}} -GMTrapDamageRatio={{TF_GMTRAPDAMAGERATIO}} -GMTurretDamageRatio={{TF_GMTURRETDAMAGERATIO}} -GMConstructMaxHealthRatio={{TF_GMCONSTRUCTMAXHEALTHRATIO}} -GMConstructReturnHPRatio={{TF_GMCONSTRUCTRETURNHPRATIO}} -GMHouseFlagRepairHealthRatio={{TF_GMHOUSEFLAGREPAIRHEALTHRATIO}} -CHFDamagedByPlayer={{TF_CHFDAMAGEDBYPLAYER}} -CHFDamagedByVehicle={{TF_CHFDAMAGEDBYVEHICLE}} -CHFDamagedByNpc={{TF_CHFDAMAGEDBYNPC}} -GMHouseFlagExcitantTime={{TF_GMHOUSEFLAGEXCITANTTIME}} -GMTTC_Oil_Rate={{TF_GMTTC_OIL_RATE}} -GMWaterCollecter_Rate={{TF_GMWATERCOLLECTER_RATE}} -GMTTC_Ore_Rate={{TF_GMTTC_ORE_RATE}} -GMTTC_Fish_Rate={{TF_GMTTC_FISH_RATE}} -GMMaxRetrieveProductsRate={{TF_GMMAXRETRIEVEPRODUCTSRATE}} -GMTreeGainRate={{TF_GMTREEGAINRATE}} -GMBushGainRate={{TF_GMBUSHGAINRATE}} -GMOreGainRate={{TF_GMOREGAINRATE}} -GMCropVegetableReapRatio={{TF_GMCROPVEGETABLEREAPRATIO}} -GMFleshGainRate={{TF_GMFLESHGAINRATE}} -GMCropVegetableGrowRatio={{TF_GMCROPVEGETABLEGROWRATIO}} -GMMeleeNpcDamageRatio={{TF_GMMELEENPCDAMAGERATIO}} -GMRangedNpcDamageRatio={{TF_GMRANGEDNPCDAMAGERATIO}} -GMMeleePlayerDamageRatio={{TF_GMMELEEPLAYERDAMAGERATIO}} -GMRangedPlayerDamageRatio={{TF_GMRANGEDPLAYERDAMAGERATIO}} -GMMeleeConstructDamageRatio={{TF_GMMELEECONSTRUCTDAMAGERATIO}} -GMRangedConstructDamageRatio={{TF_GMRANGEDCONSTRUCTDAMAGERATIO}} -GMToolDamageRate={{TF_GMTOOLDAMAGERATE}} -GMDurabilityCostRatio={{TF_GMDURABILITYCOSTRATIO}} -GMVehiclePlayerDamageRatio={{TF_GMVEHICLEPLAYERDAMAGERATIO}} -GMVehicleConstructDamageRatio={{TF_GMVEHICLECONSTRUCTDAMAGERATIO}} -GMVehicleDamageRate={{TF_GMVEHICLEDAMAGERATE}} -ServerPassword={{SRV_PW}}",
    "config": {
        "files": "{}",
        "startup": "{\r\n    \"done\": \"LogLoad: (Engine Initialization) \"\r\n}",
        "logs": "{}",
        "stop": "^^C"
    },
    "scripts": {
        "installation": {
            "script": "#!/bin/bash\r\n# steamcmd Base Installation Script\r\n#\r\nclear\r\nRED='\\033[0;31m'\r\nGREEN='\\033[0;32m'\r\nYELLOW='\\033[1;33m'\r\nBLUE='\\033[0;34m'\r\nNC='\\033[0m'\r\n\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${YELLOW}The Front  Installscript${NC}\"\r\necho -e \"${YELLOW}Egg by gOOvER | https://goover.dev${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\n\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates jq dos2unix\r\n\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${YELLOW}download and install steamcmd. please wait...${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n    echo -e \"steam user is not set.\\n\"\r\n    echo -e \"Using anonymous user.\\n\"\r\n    STEAM_USER=anonymous\r\n    STEAM_PASS=\"\"\r\n    STEAM_AUTH=\"\"\r\nelse\r\n    echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd /tmp\r\nmkdir -p /mnt/server/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd\r\nmkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd /mnt/server/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root /mnt\r\nexport HOME=/mnt/server\r\necho -e \"${GREEN}..done..${NC}\"\r\n\r\n## install game using steamcmd\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${YELLOW}install game using steamcmd. please wait...${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\n\r\n./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update 1007 +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\necho -e \"${GREEN}..done..${NC}\"\r\n\r\n## set up 32 bit libraries\r\nmkdir -p /mnt/server/.steam/sdk32\r\ncp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p /mnt/server/.steam/sdk64\r\ncp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so\r\n\r\n## install end\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\r\necho -e \"${GREEN}Installation completed...${NC}\"\r\necho -e \"${BLUE}-------------------------------------------------${NC}\"\n\n# The Front console timezone wrapper\necho 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 | base64 -d > /mnt/server/thefront_localtime_wrapper.pl\nchmod 755 /mnt/server/thefront_localtime_wrapper.pl\n",
            "container": "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/installers:debian",
            "entrypoint": "bash"
        }
    },
    "variables": [
        {
            "name": "[SERVER] 服务器名称",
            "description": "无空格和特殊符号",
            "env_variable": "SRV_NAME",
            "default_value": "Pterodactyl hosted Server",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string|max:50",
            "field_type": "text"
        },
        {
            "name": "[SERVER] 最大玩家数",
            "description": "服务器最大玩家数量。",
            "env_variable": "MAX_PLAYERS",
            "default_value": "10",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:1,80",
            "field_type": "text"
        },
        {
            "name": "[SERVER] 配置名称",
            "description": "存档文件名。请勿使用空格或特殊符号。",
            "env_variable": "CFG_NAME",
            "default_value": "new",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string|max:20",
            "field_type": "text"
        },
        {
            "name": "[SERVER] 服务器密码",
            "description": "",
            "env_variable": "SRV_PW",
            "default_value": "",
            "user_viewable": true,
            "user_editable": true,
            "rules": "nullable",
            "field_type": "text"
        },
        {
            "name": "[SERVER] PvE",
            "description": "off = PvP;on = PvE",
            "env_variable": "GAMEMODE",
            "default_value": "0",
            "user_viewable": true,
            "user_editable": true,
            "rules": "boolean",
            "field_type": "text"
        },
        {
            "name": "[SERVER] 使用 Steam Socket",
            "description": "使用Steam服务器进行网络穿透。如果你没有公网IP,但希望允许网络外部的玩家加入你的服务器,请启用此选项。如果禁用,则只有你和局域网内的其他玩家可以加入。如果你拥有公网IP,则无需启用此功能。启用此功能会影响延迟。当Steam服务器繁忙时,你可能无法加入此服务器。",
            "env_variable": "STEAMSOCKET",
            "default_value": "0",
            "user_viewable": true,
            "user_editable": true,
            "rules": "boolean",
            "field_type": "text"
        },
        {
            "name": "[SERVER] 伤害自己?",
            "description": "允许玩家对自己造成伤害。",
            "env_variable": "SELFDMG",
            "default_value": "true",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string|in:true,false",
            "field_type": "text"
        },
        {
            "name": "[SERVER] 伤害盟友?",
            "description": "允许队友互相伤害。",
            "env_variable": "DMGALLIES",
            "default_value": "true",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string|in:true,false",
            "field_type": "text"
        },
        {
            "name": "[SERVER] 服务器管理员",
            "description": "输入一个17位的Steam ID。每个ID之间使用分号分隔。GM等级默认为最高等级(Lv. 25)。",
            "env_variable": "SRV_ADMIN",
            "default_value": "",
            "user_viewable": true,
            "user_editable": true,
            "rules": "nullable|string",
            "field_type": "text"
        },
        {
            "name": "[高级] 标签管理员",
            "description": "切换特殊管理员图标。",
            "env_variable": "ADMIN_LABEL",
            "default_value": "false",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string|in:true,false",
            "field_type": "text"
        },
        {
            "name": "[高级] 服务器保存间隔",
            "description": "服务器存档间隔(秒)",
            "env_variable": "SRV_SAVETIME",
            "default_value": "300",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:150,600",
            "field_type": "text"
        },
        {
            "name": "[高级] 启用新手保护?",
            "description": "启用后,新角色将获得新手保护。",
            "env_variable": "GREENHAND",
            "default_value": "true",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string|in:true,false",
            "field_type": "text"
        },
        {
            "name": "[高级] 服务器标签",
            "description": "MAX 5 -> \n\n0= PVP |\n1= PVE |\n2= 经验倍率 |\n3= 采集倍率 |\n4= 保留物品栏 |\n5= 45天重置 |\n6= 15天重置 |\n7= 30天重置 |\n8= 60天重置 |",
            "env_variable": "SRV_TAGS",
            "default_value": "",
            "user_viewable": true,
            "user_editable": true,
            "rules": "nullable",
            "field_type": "text"
        },
        {
            "name": "[高级] 启用反作弊?",
            "description": "切换反作弊功能。",
            "env_variable": "ANTI_CHEAT",
            "default_value": "true",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string|in:true,false",
            "field_type": "text"
        },
        {
            "name": "[高级] 启用脏话过滤?",
            "description": "禁用时,将屏蔽不雅用语。",
            "env_variable": "SENSITIVE_WORDS",
            "default_value": "true",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string|in:true,false",
            "field_type": "text"
        },
        {
            "name": "[SERVER] 自动更新",
            "description": "在启动/重启时自动更新你的服务器",
            "env_variable": "AUTO_UPDATE",
            "default_value": "0",
            "user_viewable": true,
            "user_editable": true,
            "rules": "boolean",
            "field_type": "text"
        },
        {
            "name": "[系统] SRCDS_APPID",
            "description": "",
            "env_variable": "SRCDS_APPID",
            "default_value": "2334200",
            "user_viewable": false,
            "user_editable": false,
            "rules": "required|string|max:20",
            "field_type": "text"
        },
        {
            "name": "[SERVER] BeaconPort",
            "description": "port+1",
            "env_variable": "BEACON_PORT",
            "default_value": "27016",
            "user_viewable": true,
            "user_editable": false,
            "rules": "required|integer|between:1024,65536",
            "field_type": "text"
        },
        {
            "name": "[SERVER] 查询端口",
            "description": "port+2",
            "env_variable": "QUERY_PORT",
            "default_value": "27017",
            "user_viewable": true,
            "user_editable": false,
            "rules": "required|integer|between:1024,65536",
            "field_type": "text"
        },
        {
            "name": "[SERVER] ShutDownServicePort",
            "description": "端口 +3",
            "env_variable": "SHUTDOWN_PORT",
            "default_value": "27017",
            "user_viewable": true,
            "user_editable": false,
            "rules": "required|integer|between:1024,65536",
            "field_type": "text"
        },
        {
            "name": "WINDOWS_INSTALL",
            "description": "不要移除!!!",
            "env_variable": "WINDOWS_INSTALL",
            "default_value": "1",
            "user_viewable": false,
            "user_editable": false,
            "rules": "boolean",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 物品堆叠倍率",
            "description": "物品堆叠倍率。官方参数 GMOverlapRatio;范围 1 至 100;默认 2。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMOVERLAPRATIO",
            "default_value": "2",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:1,100",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 新角色解锁全部配方和天赋",
            "description": "新角色解锁全部配方和天赋。0=关闭,1=开启;默认 0。修改后重启服务器生效。",
            "env_variable": "TF_ISUNLOCKALLTALENTANDRECIPE",
            "default_value": "0",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|in:0,1",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 新角色初始背包格数",
            "description": "新角色初始背包格数。官方参数 GMBagInitGirdNum;范围 1 至 80;默认 40。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMBAGINITGIRDNUM",
            "default_value": "40",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:1,80",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 死亡掉落模式",
            "description": "死亡掉落模式。0=不掉落,1=全部掉落,2=仅背包物品掉落;默认 1。修改后重启服务器生效。",
            "env_variable": "TF_GMDEATHDROPMODE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|in:0,1,2",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 死亡掉落物保留时间(秒)",
            "description": "死亡掉落物保留时间(秒)。官方参数 GMDeathInventoryLifeSpan;范围 0 至 3600;默认 1800。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMDEATHINVENTORYLIFESPAN",
            "default_value": "1800",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,3600",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 玩家尸体拾取权限",
            "description": "玩家尸体拾取权限。0=仅本人,1=队友,2=所有人;默认 2。修改后重启服务器生效。",
            "env_variable": "TF_CORPSEPICKAUTHORITY",
            "default_value": "2",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|in:0,1,2",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 生物和建筑被摧毁时掉落物品",
            "description": "生物和建筑被摧毁时掉落物品。0=关闭,1=开启;默认 1。修改后重启服务器生效。",
            "env_variable": "TF_GMCANDROPITEM",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|in:0,1",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 允许玩家丢弃物品",
            "description": "允许玩家丢弃物品。0=关闭,1=开启;默认 1。修改后重启服务器生效。",
            "env_variable": "TF_GMCANDISCARDITEM",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|in:0,1",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 丢弃物品保留时间(秒)",
            "description": "丢弃物品保留时间(秒)。官方参数 GMDiscardBoxLifeSpan;范围 0 至 600;默认 300。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMDISCARDBOXLIFESPAN",
            "default_value": "300",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,600",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 基础复活冷却(秒)",
            "description": "基础复活冷却(秒)。官方参数 GMRebirthBaseCD;范围 0 至 60;默认 10。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMREBIRTHBASECD",
            "default_value": "10",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,60",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 连续死亡额外冷却(秒)",
            "description": "连续死亡额外冷却(秒)。官方参数 GMRebirthExtraCD;范围 0 至 20;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMREBIRTHEXTRACD",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,20",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 死亡惩罚叠加上限",
            "description": "死亡惩罚叠加上限。官方参数 GMPenaltiesMaxNum;范围 0 至 10;默认 5。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMPENALTIESMAXNUM",
            "default_value": "5",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,10",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 死亡惩罚重置时间(秒)",
            "description": "死亡惩罚重置时间(秒)。官方参数 GMPenaltiesCD;范围 0 至 600;默认 600。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMPENALTIESCD",
            "default_value": "600",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,600",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 启用建筑腐朽",
            "description": "启用建筑腐朽。0=关闭,1=开启;默认 1。修改后重启服务器生效。",
            "env_variable": "TF_CONSTRUCTENABLEROT",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|in:0,1",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 怪物攻城冷却倍率",
            "description": "怪物攻城冷却倍率。官方参数 GMAttackCityCdRatio;范围 0 至 10;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMATTACKCITYCDRATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,10",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 地图显示全部时空信标",
            "description": "地图显示全部时空信标。0=关闭,1=开启;默认 0。修改后重启服务器生效。",
            "env_variable": "TF_OPENALLHOUSEFLAG",
            "default_value": "0",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|in:0,1",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 允许文字和语音聊天",
            "description": "允许文字和语音聊天。0=关闭,1=开启;默认 1。修改后重启服务器生效。",
            "env_variable": "TF_ISCANCHAT",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|in:0,1",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 显示受伤血液效果",
            "description": "显示受伤血液效果。0=关闭,1=开启;默认 1。修改后重启服务器生效。",
            "env_variable": "TF_ISSHOWBLOOD",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|in:0,1",
            "field_type": "text"
        },
        {
            "name": "[高级规则] 启用濒死状态",
            "description": "启用濒死状态。0=关闭,1=开启;默认 1。修改后重启服务器生效。",
            "env_variable": "TF_HEALTHDYINGSTATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|in:0,1",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 耐热能力倍率",
            "description": "耐热能力倍率。官方参数 PlayerHotDefAddRate;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_PLAYERHOTDEFADDRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 耐寒能力倍率",
            "description": "耐寒能力倍率。官方参数 PlayerIceDefAddRate;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_PLAYERICEDEFADDRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 友方名称显示距离(米)",
            "description": "友方名称显示距离(米)。官方参数 HeadNameDisplayDist_Team;范围 0 至 400;默认 200。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_HEADNAMEDISPLAYDIST_TEAM",
            "default_value": "200",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,400",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 敌方名称显示距离(米)",
            "description": "敌方名称显示距离(米)。官方参数 HeadNameDisplayDist_Enemy;范围 0 至 40;默认 20。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_HEADNAMEDISPLAYDIST_ENEMY",
            "default_value": "20",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,40",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 死亡时装备耐久损失比例",
            "description": "死亡时装备耐久损失比例。官方参数 PlayerDeathAvatarItemDurableRate;范围 0 至 1;默认 0。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_PLAYERDEATHAVATARITEMDURABLERATE",
            "default_value": "0",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,1",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 死亡时快捷栏物品耐久损失比例",
            "description": "死亡时快捷栏物品耐久损失比例。官方参数 PlayerDeatShortcutItemDurableRate;范围 0 至 1;默认 0。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_PLAYERDEATSHORTCUTITEMDURABLERATE",
            "default_value": "0",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,1",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 制作和维修时间倍率",
            "description": "制作和维修时间倍率。官方参数 GMCraftTimeRate;范围 0 至 10;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMCRAFTTIMERATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,10",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 全部经验倍率",
            "description": "全部经验倍率。官方参数 PlayerAddExpRate;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_PLAYERADDEXPRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 击杀经验倍率",
            "description": "击杀经验倍率。官方参数 PlayerKillAddExpRate;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_PLAYERKILLADDEXPRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 采集经验倍率",
            "description": "采集经验倍率。官方参数 PlayerFarmAddExpRate;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_PLAYERFARMADDEXPRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 制作经验倍率",
            "description": "制作经验倍率。官方参数 PlayerCraftAddExpRate;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_PLAYERCRAFTADDEXPRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 移动速度倍率",
            "description": "移动速度倍率。官方参数 MoveSpeedRate;范围 0 至 5;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_MOVESPEEDRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,5",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 跳跃高度倍率",
            "description": "跳跃高度倍率。官方参数 JumpRate;范围 0 至 5;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_JUMPRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,5",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 坠落伤害倍率",
            "description": "坠落伤害倍率。官方参数 PlayerLandedDamageRate;范围 0 至 10;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_PLAYERLANDEDDAMAGERATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,10",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 生命上限倍率",
            "description": "生命上限倍率。官方参数 PlayerMaxHealthRate;范围 1 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_PLAYERMAXHEALTHRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:1,100",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 生命恢复倍率",
            "description": "生命恢复倍率。官方参数 HealthRecoverRate;范围 1 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_HEALTHRECOVERRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:1,100",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 耐力上限倍率",
            "description": "耐力上限倍率。官方参数 PlayerMaxStaminaRate;范围 1 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_PLAYERMAXSTAMINARATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:1,100",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 耐力恢复倍率",
            "description": "耐力恢复倍率。官方参数 StaminaRecoverRate;范围 1 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_STAMINARECOVERRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:1,100",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 耐力消耗倍率",
            "description": "耐力消耗倍率。官方参数 PlayerStaminaCostRate;范围 0 至 10;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_PLAYERSTAMINACOSTRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,10",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 饱食度上限倍率",
            "description": "饱食度上限倍率。官方参数 PlayerMaxHungerRate;范围 1 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_PLAYERMAXHUNGERRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:1,100",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 饱食度消耗倍率",
            "description": "饱食度消耗倍率。官方参数 GMHungerDecRatio;范围 0 至 10;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMHUNGERDECRATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,10",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 食物恢复饱食度倍率",
            "description": "食物恢复饱食度倍率。官方参数 GMBodyHungerAddRate;范围 1 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMBODYHUNGERADDRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:1,100",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 水分上限倍率",
            "description": "水分上限倍率。官方参数 MaxBodyWaterRate;范围 1 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_MAXBODYWATERRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:1,100",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 水分消耗倍率",
            "description": "水分消耗倍率。官方参数 GMWaterDecRatio;范围 0 至 10;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMWATERDECRATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,10",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 饮水恢复水分倍率",
            "description": "饮水恢复水分倍率。官方参数 GMBodyWaterAddRate;范围 1 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMBODYWATERADDRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:1,100",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 氧气上限倍率",
            "description": "氧气上限倍率。官方参数 MaxBreathRate;范围 1 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_MAXBREATHRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:1,100",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 氧气恢复倍率",
            "description": "氧气恢复倍率。官方参数 BreathRecoverRate;范围 1 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_BREATHRECOVERRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:1,100",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 氧气消耗倍率",
            "description": "氧气消耗倍率。官方参数 PlayerBreathCostRate;范围 0 至 10;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_PLAYERBREATHCOSTRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,10",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 药品生命恢复倍率",
            "description": "药品生命恢复倍率。官方参数 GMPlayerHealthRate;范围 1 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMPLAYERHEALTHRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:1,100",
            "field_type": "text"
        },
        {
            "name": "[角色生存] 食物和药品效果持续时间倍率",
            "description": "食物和药品效果持续时间倍率。官方参数 GMFoodDragDurationRate;范围 0 至 10;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMFOODDRAGDURATIONRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,10",
            "field_type": "text"
        },
        {
            "name": "[NPC] 全部怪物重生时间倍率",
            "description": "全部怪物重生时间倍率。官方参数 NpcRespawnRatio;范围 0 至 10;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_NPCRESPAWNRATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,10",
            "field_type": "text"
        },
        {
            "name": "[NPC] 动物尸体保留时间(秒)",
            "description": "动物尸体保留时间(秒)。官方参数 AnimalBodyStayTime;范围 10 至 300;默认 300。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_ANIMALBODYSTAYTIME",
            "default_value": "300",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:10,300",
            "field_type": "text"
        },
        {
            "name": "[NPC] 人类 NPC 尸体保留时间(秒)",
            "description": "人类 NPC 尸体保留时间(秒)。官方参数 HumanBodyStayTime;范围 0 至 60;默认 10。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_HUMANBODYSTAYTIME",
            "default_value": "10",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,60",
            "field_type": "text"
        },
        {
            "name": "[NPC] 野外 NPC 尸体掉落倍率",
            "description": "野外 NPC 尸体掉落倍率。官方参数 GMNPCLootableItemRatio;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMNPCLOOTABLEITEMRATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[NPC] 野外 NPC 初始等级倍率",
            "description": "野外 NPC 初始等级倍率。官方参数 NpcSpawnLevelRatio;范围 1 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_NPCSPAWNLEVELRATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:1,100",
            "field_type": "text"
        },
        {
            "name": "[NPC] 野外 NPC 伤害倍率",
            "description": "野外 NPC 伤害倍率。官方参数 WildNPCDamageRate;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_WILDNPCDAMAGERATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[NPC] 野外 NPC 生命倍率",
            "description": "野外 NPC 生命倍率。官方参数 WildNPCHealthRate;范围 0.1 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_WILDNPCHEALTHRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0.1,100",
            "field_type": "text"
        },
        {
            "name": "[NPC] 野外 NPC 移动速度倍率",
            "description": "野外 NPC 移动速度倍率。官方参数 WildNPCSpeedRate;范围 0.1 至 5;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_WILDNPCSPEEDRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0.1,5",
            "field_type": "text"
        },
        {
            "name": "[NPC] 攻城 NPC 等级倍率",
            "description": "攻城 NPC 等级倍率。官方参数 CityNPCLevelRate;范围 1 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_CITYNPCLEVELRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:1,100",
            "field_type": "text"
        },
        {
            "name": "[NPC] 攻城 NPC 伤害倍率",
            "description": "攻城 NPC 伤害倍率。官方参数 CityNPCDamageRate;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_CITYNPCDAMAGERATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[NPC] 攻城 NPC 生命倍率",
            "description": "攻城 NPC 生命倍率。官方参数 CityNPCHealthRate;范围 0.1 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_CITYNPCHEALTHRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0.1,100",
            "field_type": "text"
        },
        {
            "name": "[NPC] 攻城 NPC 移动速度倍率",
            "description": "攻城 NPC 移动速度倍率。官方参数 CityNPCSpeedRate;范围 0.1 至 5;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_CITYNPCSPEEDRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0.1,5",
            "field_type": "text"
        },
        {
            "name": "[NPC] 每轮攻城 NPC 数量倍率",
            "description": "每轮攻城 NPC 数量倍率。官方参数 CityNPCNumRate;范围 0.1 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_CITYNPCNUMRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0.1,100",
            "field_type": "text"
        },
        {
            "name": "[NPC] NPC 名称显示距离(米)",
            "description": "NPC 名称显示距离(米)。官方参数 NpcDisplayDistance;范围 0 至 50;默认 50。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_NPCDISPLAYDISTANCE",
            "default_value": "50",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,50",
            "field_type": "text"
        },
        {
            "name": "[NPC] 可拾取资源数量倍率",
            "description": "可拾取资源数量倍率。官方参数 GMInventoryGainRate;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMINVENTORYGAINRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[NPC] 攻城 NPC 尸体掉落倍率",
            "description": "攻城 NPC 尸体掉落倍率。官方参数 GMCityATKNPCLootItemRatio;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMCITYATKNPCLOOTITEMRATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[建筑] 每名玩家信标上限",
            "description": "每名玩家信标上限。官方参数 GMMaxHouseFlagNumber;范围 1 至 5;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMMAXHOUSEFLAGNUMBER",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:1,5",
            "field_type": "text"
        },
        {
            "name": "[建筑] 工作类建筑数量上限倍率",
            "description": "工作类建筑数量上限倍率。官方参数 GMSetGJConstructMaxNumRatio;范围 1 至 10;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMSETGJCONSTRUCTMAXNUMRATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:1,10",
            "field_type": "text"
        },
        {
            "name": "[建筑] 单个信标范围陷阱上限",
            "description": "单个信标范围陷阱上限。官方参数 GMHFTrapMaxNum;范围 0 至 10000;默认 0。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMHFTRAPMAXNUM",
            "default_value": "0",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,10000",
            "field_type": "text"
        },
        {
            "name": "[建筑] 单个信标范围炮塔上限",
            "description": "单个信标范围炮塔上限。官方参数 GMHFTurretMaxNum;范围 0 至 10000;默认 0。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMHFTURRETMAXNUM",
            "default_value": "0",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,10000",
            "field_type": "text"
        },
        {
            "name": "[建筑] 普通建筑承受伤害倍率",
            "description": "普通建筑承受伤害倍率。官方参数 GMConstructDefenseRatio;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMCONSTRUCTDEFENSERATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[建筑] 陷阱承受伤害倍率",
            "description": "陷阱承受伤害倍率。官方参数 GMTrapDefenseRatio;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMTRAPDEFENSERATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[建筑] 炮塔承受伤害倍率",
            "description": "炮塔承受伤害倍率。官方参数 GMTurretDefenseRatio;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMTURRETDEFENSERATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[建筑] 陷阱造成伤害倍率",
            "description": "陷阱造成伤害倍率。官方参数 GMTrapDamageRatio;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMTRAPDAMAGERATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[建筑] 炮塔造成伤害倍率",
            "description": "炮塔造成伤害倍率。官方参数 GMTurretDamageRatio;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMTURRETDAMAGERATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[建筑] 建筑最大耐久倍率",
            "description": "建筑最大耐久倍率。官方参数 GMConstructMaxHealthRatio;范围 0.1 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMCONSTRUCTMAXHEALTHRATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0.1,100",
            "field_type": "text"
        },
        {
            "name": "[建筑] 已放置建筑耐久恢复倍率",
            "description": "已放置建筑耐久恢复倍率。官方参数 GMConstructReturnHPRatio;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMCONSTRUCTRETURNHPRATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[建筑] 时空信标自动维修倍率",
            "description": "时空信标自动维修倍率。官方参数 GMHouseFlagRepairHealthRatio;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMHOUSEFLAGREPAIRHEALTHRATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[建筑] 信标承受玩家枪械伤害倍率",
            "description": "信标承受玩家枪械伤害倍率。官方参数 CHFDamagedByPlayer;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_CHFDAMAGEDBYPLAYER",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[建筑] 信标承受玩家载具伤害倍率",
            "description": "信标承受玩家载具伤害倍率。官方参数 CHFDamagedByVehicle;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_CHFDAMAGEDBYVEHICLE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[建筑] 信标承受 NPC 伤害倍率",
            "description": "信标承受 NPC 伤害倍率。官方参数 CHFDamagedByNpc;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_CHFDAMAGEDBYNPC",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[建筑] 信标每日可攻击时长(小时)",
            "description": "信标每日可攻击时长(小时)。官方参数 GMHouseFlagExcitantTime;范围 0 至 24;默认 3。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMHOUSEFLAGEXCITANTTIME",
            "default_value": "3",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,24",
            "field_type": "text"
        },
        {
            "name": "[采集生产] 油井产量倍率",
            "description": "油井产量倍率。官方参数 GMTTC_Oil_Rate;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMTTC_OIL_RATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[采集生产] 集水器产量倍率",
            "description": "集水器产量倍率。官方参数 GMWaterCollecter_Rate;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMWATERCOLLECTER_RATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[采集生产] 矿机产量倍率",
            "description": "矿机产量倍率。官方参数 GMTTC_Ore_Rate;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMTTC_ORE_RATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[采集生产] 捕鱼器产量倍率",
            "description": "捕鱼器产量倍率。官方参数 GMTTC_Fish_Rate;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMTTC_FISH_RATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[采集生产] 采集总收益上限倍率",
            "description": "采集总收益上限倍率。官方参数 GMMaxRetrieveProductsRate;范围 0 至 1000;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMMAXRETRIEVEPRODUCTSRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,1000",
            "field_type": "text"
        },
        {
            "name": "[采集生产] 木材采集倍率",
            "description": "木材采集倍率。官方参数 GMTreeGainRate;范围 0 至 1000;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMTREEGAINRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,1000",
            "field_type": "text"
        },
        {
            "name": "[采集生产] 植物采集倍率",
            "description": "植物采集倍率。官方参数 GMBushGainRate;范围 0 至 1000;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMBUSHGAINRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,1000",
            "field_type": "text"
        },
        {
            "name": "[采集生产] 矿石采集倍率",
            "description": "矿石采集倍率。官方参数 GMOreGainRate;范围 0 至 1000;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMOREGAINRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,1000",
            "field_type": "text"
        },
        {
            "name": "[采集生产] 农作物收获倍率",
            "description": "农作物收获倍率。官方参数 GMCropVegetableReapRatio;范围 0 至 1000;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMCROPVEGETABLEREAPRATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,1000",
            "field_type": "text"
        },
        {
            "name": "[采集生产] 动物尸体采集倍率",
            "description": "动物尸体采集倍率。官方参数 GMFleshGainRate;范围 1 至 1000;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMFLESHGAINRATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:1,1000",
            "field_type": "text"
        },
        {
            "name": "[采集生产] 农作物生长速度倍率",
            "description": "农作物生长速度倍率。官方参数 GMCropVegetableGrowRatio;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMCROPVEGETABLEGROWRATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[战斗] 近战武器对 NPC 伤害倍率",
            "description": "近战武器对 NPC 伤害倍率。官方参数 GMMeleeNpcDamageRatio;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMMELEENPCDAMAGERATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[战斗] 远程武器对 NPC 伤害倍率",
            "description": "远程武器对 NPC 伤害倍率。官方参数 GMRangedNpcDamageRatio;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMRANGEDNPCDAMAGERATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[战斗] 近战 PVP 伤害倍率",
            "description": "近战 PVP 伤害倍率。官方参数 GMMeleePlayerDamageRatio;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMMELEEPLAYERDAMAGERATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[战斗] 远程 PVP 伤害倍率",
            "description": "远程 PVP 伤害倍率。官方参数 GMRangedPlayerDamageRatio;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMRANGEDPLAYERDAMAGERATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[战斗] 近战武器对建筑伤害倍率",
            "description": "近战武器对建筑伤害倍率。官方参数 GMMeleeConstructDamageRatio;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMMELEECONSTRUCTDAMAGERATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[战斗] 远程武器对建筑伤害倍率",
            "description": "远程武器对建筑伤害倍率。官方参数 GMRangedConstructDamageRatio;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMRANGEDCONSTRUCTDAMAGERATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[战斗] 采集工具对资源伤害倍率",
            "description": "采集工具对资源伤害倍率。官方参数 GMToolDamageRate;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMTOOLDAMAGERATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[战斗] 工具武器护甲耐久消耗倍率",
            "description": "工具武器护甲耐久消耗倍率。官方参数 GMDurabilityCostRatio;范围 0 至 10;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMDURABILITYCOSTRATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,10",
            "field_type": "text"
        },
        {
            "name": "[载具] 载具对玩家伤害倍率",
            "description": "载具对玩家伤害倍率。官方参数 GMVehiclePlayerDamageRatio;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMVEHICLEPLAYERDAMAGERATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[载具] 载具对建筑伤害倍率",
            "description": "载具对建筑伤害倍率。官方参数 GMVehicleConstructDamageRatio;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMVEHICLECONSTRUCTDAMAGERATIO",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|between:0,100",
            "field_type": "text"
        },
        {
            "name": "[载具] 载具采集倍率",
            "description": "载具采集倍率。官方参数 GMVehicleDamageRate;范围 0 至 100;默认 1。倍率类参数通常 1 表示正常。修改后重启服务器生效。",
            "env_variable": "TF_GMVEHICLEDAMAGERATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|integer|between:0,100",
            "field_type": "text"
        }
    ]
}