OpenRCT2 版本对比

变更: v1.0.0 → v1.0.1 2026-07-01 03:48 → 2026-07-01 03:55
v1.0.0 v1.0.1
-39 +39
1 {
2 "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
3 "meta": {
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7 "exported_at": "2025-12-13T17:10:38-08:00",
8 "name": "OpenRCT2",
9 "author": "red_thirten@yahoo.com",
10 - "description": "OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2), expanding the game with new features, fixing bugs and raising game limits.",
11 "features": null,
12 "docker_images": {
13 "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/yolks:debian": "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/yolks:debian"
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29 },
30 "variables": [
31 {
32 - "name": "Save File",
33 - "description": "Save file (.sv4 / .sv6 / .park) to load. Can be a file path or can be a webhosted file URL. An existing save file must be specified; the server cannot generate a new scenario/save from scratch.",
34 "env_variable": "SAVE_URI",
35 "default_value": "ServerData/save/save.park",
36 "user_viewable": true,
37 "user_editable": true,
38 "rules": "required|string|min:4",
39 "field_type": "text"
40 },
41 {
42 - "name": "Load Latest Autosave",
43 - "description": "Will load the latest autosave (assuming one is present) *instead* of the Save File when the server is started. Useful for loading the latest progress of a park after a reboot. Set to \"false\" to \"lock\" progress of the park, and always load the original Save File on start up.",
44 "env_variable": "LOAD_AUTOSAVE",
45 "default_value": "true",
46 "user_viewable": true,
47 "user_editable": true,
48 "rules": "required|string|in:true,false",
49 "field_type": "text"
50 },
51 {
52 - "name": "Autosave Interval",
53 - "description": "0 = Every 1 min, 1 = Every 5 min, 2 = Every 15 min, 3 = Every 30 min, 4 = Every hour, 5 = Never",
54 "env_variable": "AUTOSAVE_INTERVAL",
55 "default_value": "1",
56 "user_viewable": true,
57 "user_editable": true,
58 "rules": "required|integer|in:0,1,2,3,4,5",
59 "field_type": "text"
60 },
61 {
62 - "name": "Autosaves To Keep",
63 - "description": "Number of autosaves to keep before rolling over and deleting the oldest one. Set to 0 to disable autosaving.",
64 "env_variable": "AUTOSAVE_AMOUNT",
65 "default_value": "10",
66 "user_viewable": true,
67 "user_editable": true,
68 "rules": "required|integer|min:0",
69 "field_type": "text"
70 },
71 {
72 - "name": "Max Players",
73 - "description": "Maximum players allowed to connect to the server.",
74 "env_variable": "MAX_PLAYERS",
75 "default_value": "16",
76 "user_viewable": true,
77 "user_editable": true,
78 "rules": "required|integer|min:0",
79 "field_type": "text"
80 },
81 {
82 - "name": "Server Password",
83 - "description": "Password requested by the server for clients to connect. Admins do not have to enter password to join. Leave empty for no password.",
84 "env_variable": "SERVER_PASSWORD",
85 "default_value": "",
86 "user_viewable": true,
87 "user_editable": true,
88 "rules": "string|nullable",
89 "field_type": "text"
90 },
91 {
92 - "name": "Advertise Server",
93 - "description": "If set to \"false\", the server will not be advertised in the master server list, and clients must manually connect.",
94 "env_variable": "SERVER_ADVERTISE",
95 "default_value": "true",
96 "user_viewable": true,
97 "user_editable": true,
98 "rules": "required|string|in:true,false",
99 "field_type": "text"
100 },
101 {
102 - "name": "Pause Server If No Clients",
103 - "description": "Set to \"true\" to have the server pause simulation if no clients are on the server.",
104 "env_variable": "PAUSE_NO_CLIENTS",
105 "default_value": "false",
106 "user_viewable": true,
107 "user_editable": true,
108 "rules": "required|string|in:true,false",
109 "field_type": "text"
110 },
111 {
112 - "name": "Server Name",
113 - "description": "Name of the server that appears in the server list.",
114 "env_variable": "SERVER_NAME",
115 "default_value": "",
116 "user_viewable": true,
117 "user_editable": true,
118 "rules": "string|nullable",
119 "field_type": "text"
120 },
121 {
122 - "name": "Server Description",
123 - "description": "Description of the server that appears when hovering over the server in the server list.",
124 "env_variable": "SERVER_DESCRIPTION",
125 "default_value": "",
126 "user_viewable": true,
127 "user_editable": true,
128 "rules": "string|nullable",
129 "field_type": "text"
130 },
131 {
132 - "name": "Server Player Name",
133 - "description": "The server appears as a player in the player list. This is the name it will have.",
134 "env_variable": "SERVER_PLAYER_NAME",
135 "default_value": "Server",
136 "user_viewable": true,
137 "user_editable": true,
138 "rules": "string|nullable",
139 "field_type": "text"
140 },
141 {
142 - "name": "Server Greeting",
143 - "description": "The \"Message of the Day\" that gets sent to all clients who join.",
144 "env_variable": "SERVER_GREETING",
145 "default_value": "",
146 "user_viewable": true,
147 "user_editable": true,
148 "rules": "string|nullable",
149 "field_type": "text"
150 },
151 {
152 - "name": "Provider Name",
153 - "description": "Server provider name that appears in server information window.",
154 "env_variable": "PROVIDER_NAME",
155 "default_value": "",
156 "user_viewable": true,
157 "user_editable": true,
158 "rules": "string|nullable",
159 "field_type": "text"
160 },
161 {
162 - "name": "Server Provider E-Mail",
163 - "description": "Server provider e-mail that appears in server information window.",
164 "env_variable": "PROVIDER_EMAIL",
165 "default_value": "",
166 "user_viewable": true,
167 "user_editable": true,
168 "rules": "string|nullable",
169 "field_type": "text"
170 },
171 {
172 - "name": "Server Provider Website",
173 - "description": "Server provider website that appears in server information window.",
174 "env_variable": "PROVIDER_WEBSITE",
175 "default_value": "",
176 "user_viewable": true,
177 "user_editable": true,
178 "rules": "string|nullable",
179 "field_type": "text"
180 },
181 {
182 - "name": "Log Chat",
183 - "description": "Set to \"true\" if you would like in-game chat logged to file in `~/ServerData/chatlogs`.",
184 "env_variable": "LOG_CHAT",
185 "default_value": "false",
186 "user_viewable": true,
187 "user_editable": true,
188 "rules": "required|string|in:true,false",
189 "field_type": "text"
190 },
191 {
192 - "name": "Log Server Actions",
193 - "description": "Set to \"true\" if you would like in-game actions logged to file in `~/ServerData/serverlogs`.",
194 "env_variable": "LOG_SERVER_ACTIONS",
195 "default_value": "false",
196 "user_viewable": true,
197 "user_editable": true,
198 "rules": "required|string|in:true,false",
199 "field_type": "text"
200 },
201 {
202 - "name": "OpenRCT2 Version",
203 - "description": "The release tag (version) of OpenRCT2 to download and install from their official Github (ie. \"v0.4.15\"). Use \"latest\" to download the latest release, or \"develop\" to build from the latest source (takes longer to install but is the most up to date).",
204 "env_variable": "VERSION",
205 "default_value": "latest",
206 "user_viewable": true,
207 "user_editable": true,
208 "rules": "required|string",
209 "field_type": "text"
210 },
211 {
212 - "name": "[System] Library Path",
213 - "description": "What path to load libraries from for release binaries. Rarely needs to be changed.",
214 "env_variable": "LD_LIBRARY_PATH",
215 "default_value": "./OpenRCT2/lib",
216 "user_viewable": false,
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220 }
221 ]
222 }
1 {
2 "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
3 "meta": {
展开 3 行未改动
7 "exported_at": "2025-12-13T17:10:38-08:00",
8 "name": "OpenRCT2",
9 "author": "red_thirten@yahoo.com",
10 + "description": "OpenRCT2 是《过山车大亨2》(RCT2)的一个开源重实现版本,扩展了新功能,修复了Bug并提高了游戏限制。",
11 "features": null,
12 "docker_images": {
13 "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/yolks:debian": "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/yolks:debian"
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29 },
30 "variables": [
31 {
32 + "name": "存档文件",
33 + "description": "需要加载的存档文件(.sv4 / .sv6 / .park)。可以是文件路径,也可以是网络托管的文件URL。必须指定一个现有的存档文件;服务器无法从零生成新的场景/存档。",
34 "env_variable": "SAVE_URI",
35 "default_value": "ServerData/save/save.park",
36 "user_viewable": true,
37 "user_editable": true,
38 "rules": "required|string|min:4",
39 "field_type": "text"
40 },
41 {
42 + "name": "加载最新自动存档",
43 + "description": "启动服务器时,将加载最新的自动存档(假设存在)*而不是*存档文件。这对于在重启后加载公园的最新进度非常有用。设置为“false”以“锁定”公园进度,并始终在启动时加载原始存档文件。",
44 "env_variable": "LOAD_AUTOSAVE",
45 "default_value": "true",
46 "user_viewable": true,
47 "user_editable": true,
48 "rules": "required|string|in:true,false",
49 "field_type": "text"
50 },
51 {
52 + "name": "自动保存间隔",
53 + "description": "0 = 每1分钟, 1 = 每5分钟, 2 = 每15分钟, 3 = 每30分钟, 4 = 每小时, 5 = 从不",
54 "env_variable": "AUTOSAVE_INTERVAL",
55 "default_value": "1",
56 "user_viewable": true,
57 "user_editable": true,
58 "rules": "required|integer|in:0,1,2,3,4,5",
59 "field_type": "text"
60 },
61 {
62 + "name": "自动存档保留数量",
63 + "description": "在覆盖并删除最旧的自动保存之前保留的自动保存数量。设置为0以禁用自动保存。",
64 "env_variable": "AUTOSAVE_AMOUNT",
65 "default_value": "10",
66 "user_viewable": true,
67 "user_editable": true,
68 "rules": "required|integer|min:0",
69 "field_type": "text"
70 },
71 {
72 + "name": "最大玩家数",
73 + "description": "服务器允许连接的最大玩家数。",
74 "env_variable": "MAX_PLAYERS",
75 "default_value": "16",
76 "user_viewable": true,
77 "user_editable": true,
78 "rules": "required|integer|min:0",
79 "field_type": "text"
80 },
81 {
82 + "name": "服务器密码",
83 + "description": "服务器要求客户端连接时输入密码。管理员加入无需输入密码。留空表示无密码。",
84 "env_variable": "SERVER_PASSWORD",
85 "default_value": "",
86 "user_viewable": true,
87 "user_editable": true,
88 "rules": "string|nullable",
89 "field_type": "text"
90 },
91 {
92 + "name": "宣传服务器",
93 + "description": "如果设置为 \"false\",服务器将不会在主服务器列表中公告,客户端必须手动连接。",
94 "env_variable": "SERVER_ADVERTISE",
95 "default_value": "true",
96 "user_viewable": true,
97 "user_editable": true,
98 "rules": "required|string|in:true,false",
99 "field_type": "text"
100 },
101 {
102 + "name": "如果没有客户端则暂停服务器",
103 + "description": "设置为“true”将使服务器在没有客户端连接时暂停模拟。",
104 "env_variable": "PAUSE_NO_CLIENTS",
105 "default_value": "false",
106 "user_viewable": true,
107 "user_editable": true,
108 "rules": "required|string|in:true,false",
109 "field_type": "text"
110 },
111 {
112 + "name": "服务器名称",
113 + "description": "服务器列表中显示的服务器名称。",
114 "env_variable": "SERVER_NAME",
115 "default_value": "",
116 "user_viewable": true,
117 "user_editable": true,
118 "rules": "string|nullable",
119 "field_type": "text"
120 },
121 {
122 + "name": "服务器描述",
123 + "description": "服务器列表中悬停服务器时显示的服务器描述。",
124 "env_variable": "SERVER_DESCRIPTION",
125 "default_value": "",
126 "user_viewable": true,
127 "user_editable": true,
128 "rules": "string|nullable",
129 "field_type": "text"
130 },
131 {
132 + "name": "服务器玩家名称",
133 + "description": "服务器在玩家列表中显示为一名玩家。这是它将使用的名称。",
134 "env_variable": "SERVER_PLAYER_NAME",
135 "default_value": "Server",
136 "user_viewable": true,
137 "user_editable": true,
138 "rules": "string|nullable",
139 "field_type": "text"
140 },
141 {
142 + "name": "服务器问候",
143 + "description": "发送给所有加入的玩家的“每日消息”。",
144 "env_variable": "SERVER_GREETING",
145 "default_value": "",
146 "user_viewable": true,
147 "user_editable": true,
148 "rules": "string|nullable",
149 "field_type": "text"
150 },
151 {
152 + "name": "提供者名称",
153 + "description": "服务器提供商名称,出现在服务器信息窗口中。",
154 "env_variable": "PROVIDER_NAME",
155 "default_value": "",
156 "user_viewable": true,
157 "user_editable": true,
158 "rules": "string|nullable",
159 "field_type": "text"
160 },
161 {
162 + "name": "服务器提供商电子邮件",
163 + "description": "出现在服务器信息窗口中的服务器提供商电子邮件。",
164 "env_variable": "PROVIDER_EMAIL",
165 "default_value": "",
166 "user_viewable": true,
167 "user_editable": true,
168 "rules": "string|nullable",
169 "field_type": "text"
170 },
171 {
172 + "name": "服务器提供商网站",
173 + "description": "出现在服务器信息窗口中的服务器提供商网站。",
174 "env_variable": "PROVIDER_WEBSITE",
175 "default_value": "",
176 "user_viewable": true,
177 "user_editable": true,
178 "rules": "string|nullable",
179 "field_type": "text"
180 },
181 {
182 + "name": "聊天日志",
183 + "description": "如果你希望游戏内聊天记录被记录到文件 `~/ServerData/chatlogs` 中,请设置为 \"true\"。",
184 "env_variable": "LOG_CHAT",
185 "default_value": "false",
186 "user_viewable": true,
187 "user_editable": true,
188 "rules": "required|string|in:true,false",
189 "field_type": "text"
190 },
191 {
192 + "name": "记录服务器操作",
193 + "description": "如果希望将游戏内操作记录到 `~/ServerData/serverlogs` 文件中,请设置为 \"true\"。",
194 "env_variable": "LOG_SERVER_ACTIONS",
195 "default_value": "false",
196 "user_viewable": true,
197 "user_editable": true,
198 "rules": "required|string|in:true,false",
199 "field_type": "text"
200 },
201 {
202 + "name": "OpenRCT2 版本",
203 + "description": "OpenRCT2的发布标签(版本),用于从其官方Github下载和安装(例如:\"v0.4.15\")。使用\"latest\"下载最新版本,或使用\"develop\"从最新源码构建(安装时间更长,但获得最新更新)。",
204 "env_variable": "VERSION",
205 "default_value": "latest",
206 "user_viewable": true,
207 "user_editable": true,
208 "rules": "required|string",
209 "field_type": "text"
210 },
211 {
212 + "name": "[系统] 库路径",
213 + "description": "用于加载发布二进制文件的库的路径。很少需要更改。",
214 "env_variable": "LD_LIBRARY_PATH",
215 "default_value": "./OpenRCT2/lib",
216 "user_viewable": false,
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220 }
221 ]
222 }

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v1.0.0

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v1.0.1

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