无冬之夜:增强版 v1.0.0

飒爽师叔 · 2026-07-01 03:48

更新日志

批量导入

版本内容

{
    "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PANEL",
    "meta": {
        "update_url": "https://eggs.pterodactyl.top/eggs/235/download/egg-neverwinter-nights-enhanced-edition.json",
        "version": "PTDL_v2"
    },
    "exported_at": "2024-06-01T00:16:56+00:00",
    "name": "Neverwinter Nights: Enhanced Edition",
    "author": "git@robsti.dev",
    "description": "Return to the Forgotten Realms in this bestselling Dungeons & Dragons roleplaying game. Combines all the content of Neverwinter Nights Diamond Edition with all-new enhanced features. Includes 100+ hours of award-winning adventures and the tools to create your own!",
    "features": null,
    "docker_images": {
        "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/yolks:debian": "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/yolks:debian"
    },
    "file_denylist": [],
    "startup": "cd bin/linux-x86 && ./nwserver-linux -port $SERVER_PORT -userdirectory '/home/container/user' -servername \"${SERVER_NAME}\" -module \"${MODULE_NAME}\" -publicserver \"${IS_PUBLIC}\" -maxclients \"${MAX_CLIENTS}\" -minlevel \"${MIN_LEVEL}\" -maxlevel \"${MAX_LEVEL}\" -pauseandplay \"${PAUSE_AND_PLAY}\" -pvp \"${PVP}\" -servervault \"${SERVER_VAULT}\" -elc \"${ELC}\" -ilr \"${ILR}\" -gametype \"${GAME_TYPE}\" -oneparty \"${ONE_PARTY}\" -difficulty \"${DIFFICULTY}\" -autosaveinterval \"${AUTO_SAVE_INTERVAL}\" -playerpassword \"${PLAYER_PASSWORD}\" -dmpassword \"${DM_PASSWORD}\" -reloadwhenempty \"${RELOAD_WHEN_EMPTY}\"",
    "config": {
        "files": "{}",
        "logs": "{}",
        "startup": "{\r\n    \"done\": \"Server: Module loaded\"\r\n}",
        "stop": "^C"
    },
    "scripts": {
        "installation": {
            "container": "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/installers:debian",
            "entrypoint": "bash",
            "script": "#!/bin/bash\r\n# Neverwinter Nights Installation Script\r\n#\r\n# Server Files: /mnt/server\r\n\r\n# Download the latest version from the Beamdog website\r\nif [ -z \"$NWN_VERSION\" ] || [ \"$NWN_VERSION\" == \"latest\" ]; then\r\n    NWN_VERSION=$(curl -L -s 'https://registry.hub.docker.com/v2/repositories/beamdog/nwserver/tags' | jq -r '[.\"results\"[][\"name\"] | select(test(\"\\\\d*\\\\.\\\\d*$\"))][0]')\r\nfi\r\n\r\ncd /mnt/server\r\ncurl -o nwnee.zip -L https://nwn.beamdog.net/downloads/nwnee-dedicated-${NWN_VERSION}.zip\r\nunzip -u nwnee.zip -d .\r\n\r\n# Run the server once to generate default files and directories\r\ncd bin/linux-x86 && ./nwserver-linux\r\n\r\n# Copy generated files into the volume and update relevant paths\r\nmv /root/.local/share/Neverwinter\\ Nights /mnt/server/user\r\nsed -i 's/\\/root\\/.local\\/share\\/Neverwinter Nights/\\/home\\/container\\/user/g' /mnt/server/user/nwn.ini\r\nsed -i 's/\\/root\\/.local\\/share\\/Neverwinter Nights/\\/home\\/container\\/user/g' /mnt/server/user/nwnplayer.ini\r\nsed -i 's/\\/root\\/.local\\/share\\/Neverwinter Nights/\\/home\\/container\\/user/g' /mnt/server/user/settings.tml\r\n\r\necho \"Installation complete.\""
        }
    },
    "variables": [
        {
            "name": "Game Version",
            "description": "Version of the game to install",
            "env_variable": "NWN_VERSION",
            "default_value": "latest",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string|max:20",
            "field_type": "text"
        },
        {
            "name": "Module Name",
            "description": "Name of the module we want to load. Official modules are stored in `~/data` and custom modules need to be stored in `~/user`. Must match the file name exactly without the extension.",
            "env_variable": "MODULE_NAME",
            "default_value": "",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string",
            "field_type": "text"
        },
        {
            "name": "Load Slot #",
            "description": "Save game slot number to load on boot.",
            "env_variable": "SAVE_SLOT",
            "default_value": "",
            "user_viewable": true,
            "user_editable": true,
            "rules": "nullable|numeric",
            "field_type": "text"
        },
        {
            "name": "Max Number Of Clients",
            "description": "Maximum number of connections to the game server.",
            "env_variable": "MAX_CLIENTS",
            "default_value": "96",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|min:1",
            "field_type": "text"
        },
        {
            "name": "Minimum Level",
            "description": "Minimum character level required to access the game server.",
            "env_variable": "MIN_LEVEL",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric",
            "field_type": "text"
        },
        {
            "name": "Maximum Level",
            "description": "Maximum character level required to access the game server.",
            "env_variable": "MAX_LEVEL",
            "default_value": "100",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric",
            "field_type": "text"
        },
        {
            "name": "Pause And Play",
            "description": "Toggle game pausing permissions.\r\n0 = game can only be paused by DM\r\n1 = game can by paused by players",
            "env_variable": "PAUSE_AND_PLAY",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|boolean",
            "field_type": "text"
        },
        {
            "name": "PvP Mode",
            "description": "The mode of PvP enabled.\r\n0 = none\r\n1 = party\r\n2 = full",
            "env_variable": "PVP",
            "default_value": "2",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|in:0,1,2",
            "field_type": "text"
        },
        {
            "name": "Server Vault Mode",
            "description": "0 = local characters only\r\n1 = server characters only",
            "env_variable": "SERVER_VAULT",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|in:0,1",
            "field_type": "text"
        },
        {
            "name": "Enforce Legal Characters",
            "description": "Toggle enforcement of legal characters.",
            "env_variable": "ELC",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|boolean",
            "field_type": "text"
        },
        {
            "name": "Enforce Item Level Restrictions",
            "description": "Toggle enforcement of item level restrictions.",
            "env_variable": "ILR",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|boolean",
            "field_type": "text"
        },
        {
            "name": "Game Type",
            "description": "Set which game room to post the game to. This only applies if the game is public.",
            "env_variable": "GAME_TYPE",
            "default_value": "0",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric",
            "field_type": "text"
        },
        {
            "name": "Toggle Single Parties",
            "description": "Toggle if multiple parties are allowed.",
            "env_variable": "ONE_PARTY",
            "default_value": "0",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|boolean",
            "field_type": "text"
        },
        {
            "name": "Difficulty",
            "description": "Game difficulty selection.\r\n1 = easy\r\n2 = normal\r\n3 = D&D hardcore\r\n4 = very difficult",
            "env_variable": "DIFFICULTY",
            "default_value": "3",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|in:1,2,3,4",
            "field_type": "text"
        },
        {
            "name": "Auto Save Interval",
            "description": "Interval between autosaves in minutes.",
            "env_variable": "AUTO_SAVE_INTERVAL",
            "default_value": "0",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric|min:0",
            "field_type": "text"
        },
        {
            "name": "Player Password",
            "description": "Password needed to join the server as a player.",
            "env_variable": "PLAYER_PASSWORD",
            "default_value": "",
            "user_viewable": true,
            "user_editable": true,
            "rules": "nullable|string",
            "field_type": "text"
        },
        {
            "name": "DM Password",
            "description": "Password needed to join the server as a DM.",
            "env_variable": "DM_PASSWORD",
            "default_value": "",
            "user_viewable": true,
            "user_editable": true,
            "rules": "nullable|string",
            "field_type": "text"
        },
        {
            "name": "Server Name",
            "description": "Name of the server as shown on the server browser.",
            "env_variable": "SERVER_NAME",
            "default_value": "A Pterodactyl hosted server",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string",
            "field_type": "text"
        },
        {
            "name": "Is Public Game",
            "description": "Toggle indicating if this is a public or private game.",
            "env_variable": "IS_PUBLIC",
            "default_value": "0",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|boolean",
            "field_type": "text"
        },
        {
            "name": "Reload When Empty",
            "description": "Determines if the module state is persistent when the server is empty.",
            "env_variable": "RELOAD_WHEN_EMPTY",
            "default_value": "0",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|boolean",
            "field_type": "text"
        }
    ]
}