纳粹僵尸:便携版 版本对比

变更: v1.0.0 → v1.0.1 2026-07-01 03:48 → 2026-07-01 03:58
v1.0.0 v1.0.1
-9 +9
1 {
2 "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PANEL",
3 "meta": {
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7 "exported_at": "2024-11-03T13:12:47-05:00",
8 "name": "Nazi Zombies: Portable",
9 "author": "jordanadamsbusiness@outlook.com",
10 - "description": "NZ:P (Nazi Zombies: Portable) is based off of the FTEQW (Fore Thought Engine Quake World). This egg is specifically made for use with NZ:P (just downloads assets and QuakeC from NZ:P repositories) but there is nothing stopping you from using it as a general FTEQW egg given the NZ:P fork of FTEQW only added fog to the client (and added SDL which caused issues with arguments being eaten preventing dedicated flag from being read) which is why upstream FTEQW is used.",
11 "features": null,
12 "docker_images": {
13 "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/yolks:ubuntu": "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/yolks:ubuntu"
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29 },
30 "variables": [
31 {
32 - "name": "Protocol",
33 - "description": "NZ:P Native Clients - `NZP-REBOOT`.\r\nNZ:P Web Clients - `NZP-REBOOT-WEB`.\r\n\r\nHit your \"`/~\" key on your keyboard, this will open console, then you will type `connect ip:port` for native clients, for web clients you would type `connect ws://ip:port`. In addition, you MUST be on the HTTP version of the website you are playing the web client on, otherwise the browser will block the request",
34 "env_variable": "PROTOCOL",
35 "default_value": "NZP-REBOOT",
36 "user_viewable": true,
37 "user_editable": true,
38 "rules": "required|string|max:50",
39 "field_type": "text"
40 },
41 {
42 - "name": "Tickrate",
43 - "description": "Think of this like fps, the default value is 1 frame per 45 ms (0.045 seconds) which is ~22 fps, 30 fps is ~33.3 ms, 60 fps is ~16.6ms, the reason the tickrate is low is due to zombies being bandwidth heavy (especially in the higher rounds), take caution when changing this, but if you up the tickrate, it may fix physics bugs like zombies getting stuck on terrain.",
44 "env_variable": "TICKRATE",
45 "default_value": "0.045",
46 "user_viewable": true,
47 "user_editable": true,
48 "rules": "required|numeric|max:20",
49 "field_type": "text"
50 },
51 {
52 - "name": "Map",
53 - "description": "The map to load, you can find a list via `listmaps`, default map is ndu otherwise known as \"Nacht der Untoten\"",
54 "env_variable": "MAP",
55 "default_value": "ndu",
56 "user_viewable": true,
57 "user_editable": true,
58 "rules": "required|string|max:20",
59 "field_type": "text"
60 },
61 {
62 - "name": "Additional Game Arguments",
63 - "description": "`+cvar value` is the format for changing the cvars",
64 "env_variable": "GAME_ARGS",
65 "default_value": "",
66 "user_viewable": true,
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70 }
71 ]
72 }
1 {
2 "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PANEL",
3 "meta": {
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7 "exported_at": "2024-11-03T13:12:47-05:00",
8 "name": "Nazi Zombies: Portable",
9 "author": "jordanadamsbusiness@outlook.com",
10 + "description": "NZ:P (Nazi Zombies: Portable) 基于 FTEQW(Fore Thought Engine Quake World)。此 egg 专为 NZ:P 设计(仅从 NZ:P 仓库下载资源文件和 QuakeC),但您也可以将其用作通用的 FTEQW egg,因为 NZ:P 对 FTEQW 的分支仅向客户端添加了雾效(并添加了 SDL,这导致参数被吞噬,阻止了专用标志的读取),因此我们使用了上游的 FTEQW。",
11 "features": null,
12 "docker_images": {
13 "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/yolks:ubuntu": "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/yolks:ubuntu"
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29 },
30 "variables": [
31 {
32 + "name": "协议",
33 + "description": "NZ:P 原生客户端 - `NZP-REBOOT`。 \nNZ:P 网页客户端 - `NZP-REBOOT-WEB`。 \n\n按下键盘上的 `/~` 键,这将打开控制台,然后对于原生客户端,你需要输入 `connect ip:port`;对于网页客户端,你需要输入 `connect ws://ip:port`。此外,你必须确保你所玩的网页客户端所在的网站使用的是 HTTP 版本,否则浏览器将阻止该请求。",
34 "env_variable": "PROTOCOL",
35 "default_value": "NZP-REBOOT",
36 "user_viewable": true,
37 "user_editable": true,
38 "rules": "required|string|max:50",
39 "field_type": "text"
40 },
41 {
42 + "name": "刻速率",
43 + "description": "可以将其理解为fps,默认值为每45毫秒(0.045秒)1帧,即约22 fps;30 fps约为33.3毫秒,60 fps约为16.6毫秒。tick率较低的原因是僵尸会占用大量带宽(尤其是在较高回合时),调整此数值需谨慎。但如果提高tick率,可能会修复僵尸卡在地形上的物理错误。",
44 "env_variable": "TICKRATE",
45 "default_value": "0.045",
46 "user_viewable": true,
47 "user_editable": true,
48 "rules": "required|numeric|max:20",
49 "field_type": "text"
50 },
51 {
52 + "name": "地图",
53 + "description": "要加载的地图,你可以通过`listmaps`查看列表,默认地图是ndu,也称为\"Nacht der Untoten\"。",
54 "env_variable": "MAP",
55 "default_value": "ndu",
56 "user_viewable": true,
57 "user_editable": true,
58 "rules": "required|string|max:20",
59 "field_type": "text"
60 },
61 {
62 + "name": "附加游戏参数",
63 + "description": "`+cvar value` 是更改 cvars 的格式。",
64 "env_variable": "GAME_ARGS",
65 "default_value": "",
66 "user_viewable": true,
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70 }
71 ]
72 }

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v1.0.0

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v1.0.1

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