StarRupture v1.0.1

飒爽师叔 · 2026-07-01 04:09

更新日志

[AI翻译] 描述、说明、JSON描述、变量

版本内容

{
    "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
    "meta": {
        "version": "PTDL_v2",
        "update_url": "https://eggs.pterodactyl.top/eggs/114/download/egg-starrupture.json"
    },
    "exported_at": "2026-02-07T22:43:26+01:00",
    "name": "StarRupture",
    "author": "volyzos@gmail.com",
    "description": "StarRupture是一款第一人称开放世界基地建造游戏,拥有先进的战斗系统和丰富的探索元素。你可以独自或组队在这片壮丽且不断变化的星球上生存,采集并管理资源,构建复杂的工业体系,抵御成群的外星怪物侵袭。由Creepy Jar开发。",
    "features": [
        "steam_disk_space"
    ],
    "docker_images": {
        "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/steamcmd:proton": "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/steamcmd:proton"
    },
    "file_denylist": [],
    "startup": "proton run ./StarRupture/Binaries/Win64/StarRuptureServerEOS-Win64-Shipping.exe -Log -Port={{SERVER_PORT}} -QueryPort={{QUERY_PORT}} -RCWebControlDisable -RCWebInterfaceDisable & SR_PID=$!; tail -c0 -F ./StarRupture/Saved/Logs/StarRupture.log --pid=$SR_PID",
    "config": {
        "files": "{\r\n    \"DSSettings.txt\": {\r\n        \"parser\": \"json\",\r\n        \"find\": {\r\n            \"SessionName\": \"{{server.build.env.DSS_SERVER_NAME}}\",\r\n            \"SaveGameInterval\": \"{{server.build.env.DSS_SAVE_INTERVAL}}\",\r\n            \"StartNewGame\": \"{{server.build.env.DSS_CREATE_NEW_GAME}}\",\r\n            \"LoadSavedGame\": \"{{server.build.env.DSS_LOAD_SAVED_GAME}}\",\r\n            \"SaveGameName\": \"{{server.build.env.DSS_SAVE_FILE_NAME}}\"\r\n        }\r\n    }\r\n}",
        "startup": "{\r\n    \"done\": \"LogCommonSession: OnUpdateSessionComplete(SessionName: GameSession, bWasSuccessful: true\"\r\n}",
        "logs": "{}",
        "stop": "^C"
    },
    "scripts": {
        "installation": {
            "script": "#!/bin/bash\r\n# StarRupture Dedicated Server Installation Script\r\n# Server Files: /mnt/server\r\n# Image to install with is 'registry.cn-shanghai.aliyuncs.com/pterodactyl-images/installers:debian'\r\n\r\necho \"-----------------------------------------\"\r\necho \"StarRupture Dedicated Server Installer\"\r\necho \"Proton Version\"\r\necho \"-----------------------------------------\"\r\n\r\n## Set Steam user for anonymous login\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n    echo -e \"Steam user is not set.\\n\"\r\n    echo -e \"Using anonymous user.\\n\"\r\n    STEAM_USER=anonymous\r\n    STEAM_PASS=\"\"\r\n    STEAM_AUTH=\"\"\r\nelse\r\n    echo -e \"User set to ${STEAM_USER}\"\r\nfi\r\n\r\n## Download and install SteamCMD\r\necho \"-----------------------------------------\"\r\necho \"Installing SteamCMD...\"\r\necho \"-----------------------------------------\"\r\ncd /tmp\r\nmkdir -p /mnt/server/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd\r\nmkdir -p /mnt/server/steamapps\r\ncd /mnt/server/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\nchown -R root:root /mnt\r\nexport HOME=/mnt/server\r\n\r\n## Install game server using SteamCMD\r\necho \"-----------------------------------------\"\r\necho \"Installing StarRupture Dedicated Server...\"\r\necho \"-----------------------------------------\"\r\n./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) validate +quit\r\n\r\n## Set up 32 bit libraries\r\nmkdir -p /mnt/server/.steam/sdk32\r\ncp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so\r\n\r\n## Set up 64 bit libraries\r\nmkdir -p /mnt/server/.steam/sdk64\r\ncp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so\r\n\r\n## create DSSettings.txt\r\nif [ ! -f /mnt/server/DSSettings.txt ]; then\r\n    echo \"Creating default DSSettings.txt\"\r\n    cat << EOF > /mnt/server/DSSettings.txt\r\n    {\r\n        \"SessionName\": \"StarRuptureServer\",\r\n        \"SaveGameInterval\": \"300\",\r\n        \"StartNewGame\": \"false\",\r\n        \"LoadSavedGame\": \"true\",\r\n        \"SaveGameName\": \"AutoSave0.sav\"\r\n    }\r\nEOF\r\nfi\r\n\r\n## Installation complete\r\necho \"-----------------------------------------\"\r\necho \"Installation completed!\"\r\necho \"-----------------------------------------\"",
            "container": "registry.cn-shanghai.aliyuncs.com/pterodactyl-images/installers:debian",
            "entrypoint": "bash"
        }
    },
    "variables": [
        {
            "name": "Steam 应用ID",
            "description": "StarRupture Dedicated Server 的 Steam 应用 ID。不要更改。",
            "env_variable": "SRCDS_APPID",
            "default_value": "3809400",
            "user_viewable": false,
            "user_editable": false,
            "rules": "required|string|in:3809400",
            "field_type": "text"
        },
        {
            "name": "Windows 安装",
            "description": "通过 SteamCMD 安装 Windows 游戏服务器所必需的。",
            "env_variable": "WINDOWS_INSTALL",
            "default_value": "1",
            "user_viewable": false,
            "user_editable": false,
            "rules": "required|in:1",
            "field_type": "text"
        },
        {
            "name": "自动更新",
            "description": "启动时自动更新服务器。",
            "env_variable": "AUTO_UPDATE",
            "default_value": "1",
            "user_viewable": true,
            "user_editable": true,
            "rules": "boolean",
            "field_type": "text"
        },
        {
            "name": "查询端口",
            "description": "用于服务器浏览器的Steam查询端口。基于EOS的服务器可能不需要此端口。",
            "env_variable": "QUERY_PORT",
            "default_value": "27015",
            "user_viewable": true,
            "user_editable": false,
            "rules": "required|numeric|between:1024,65535",
            "field_type": "text"
        },
        {
            "name": "服务器名称",
            "description": "你的服务器的显示名称。",
            "env_variable": "DSS_SERVER_NAME",
            "default_value": "A Pterodactyl Hosted StarRupture Server",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string|max:64",
            "field_type": "text"
        },
        {
            "name": "加载存档",
            "description": "DSSettings选项中,用于加载现有存档的选项。(必须与创建新游戏相反)",
            "env_variable": "DSS_LOAD_SAVED_GAME",
            "default_value": "false",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string|in:true,false",
            "field_type": "text"
        },
        {
            "name": "测试版分支",
            "description": "可选:设置为一个测试分支名称以安装服务器的测试版本。",
            "env_variable": "SRCDS_BETAID",
            "default_value": "",
            "user_viewable": true,
            "user_editable": true,
            "rules": "nullable|string",
            "field_type": "text"
        },
        {
            "name": "创建新游戏",
            "description": "DSSettings 选项,强制创建新游戏。(必须与“创建新游戏”相反)  \n一旦创建了游戏和存档,必须禁用创建游戏,改为加载游戏以避免问题。",
            "env_variable": "DSS_CREATE_NEW_GAME",
            "default_value": "true",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string|in:true,false",
            "field_type": "text"
        },
        {
            "name": "游戏存档间隔",
            "description": "自动保存间隔时间(秒)",
            "env_variable": "DSS_SAVE_INTERVAL",
            "default_value": "300",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|numeric",
            "field_type": "text"
        },
        {
            "name": "保存文件名",
            "description": "磁盘上的保存文件文件名。如果您创建/导入多个存档并希望加载特定存档,这将非常有用。\n(必须以.sav结尾)",
            "env_variable": "DSS_SAVE_FILE_NAME",
            "default_value": "AutoSave0.sav",
            "user_viewable": true,
            "user_editable": true,
            "rules": "required|string",
            "field_type": "text"
        }
    ]
}