变更: v1.0.1 → v1.0.2
2026-06-30 08:29 → 2026-06-30 10:16
v1.0.1
v1.0.2
-15
+15
| 1 | { | |
| 2 | "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PANEL", | |
| 3 | "meta": { | |
| 展开 3 行未改动 | ||
| 7 | "exported_at": "2024-06-01T00:04:52+00:00", | |
| 8 | "name": "Sons Of The Forest", | |
| 9 | "author": "eggs@goover.dev", | |
| 10 | - | "description": "Sons of the Forest is a horror survival game and sequel to The Forest by Endnight Games, Ltd.. Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends.", |
| 11 | "features": [ | |
| 12 | "steam_disk_space" | |
| 13 | ], | |
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| 32 | "variables": [ | |
| 33 | { | |
| 34 | "name": "QueryPort", | |
| 35 | - | "description": "UDP port used by Steam to list the server and enable the discovery services.", |
| 36 | "env_variable": "QUERY_PORT", | |
| 37 | "default_value": "27016", | |
| 38 | "user_viewable": true, | |
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| 42 | }, | |
| 43 | { | |
| 44 | "name": "BlobSyncPort", | |
| 45 | - | "description": "BlobSyncPort UDP port used by the BlobSync system to initialize game systems and exchange data.", |
| 46 | "env_variable": "BLOBSYNC_PORT", | |
| 47 | "default_value": "9700", | |
| 48 | "user_viewable": true, | |
| 49 | "user_editable": false, | |
| 50 | "rules": "required|integer|between:1024,65536", | |
| 51 | "field_type": "text" | |
| 52 | }, | |
| 53 | { | |
| 54 | - | "name": "Server Name", |
| 55 | - | "description": "Name of the server visible in the server list, and in the Steam contacts.", |
| 56 | "env_variable": "SRV_NAME", | |
| 57 | "default_value": "Pterodactyl hosted Server", | |
| 58 | "user_viewable": true, | |
| 59 | "user_editable": true, | |
| 60 | "rules": "required|string|max:60", | |
| 61 | "field_type": "text" | |
| 62 | }, | |
| 63 | { | |
| 64 | - | "name": "Max Players", |
| 65 | - | "description": "The maximum number of players allowed simultaneously on the server.", |
| 66 | "env_variable": "MAX_PLAYERS", | |
| 67 | "default_value": "4", | |
| 68 | "user_viewable": true, | |
| 69 | "user_editable": true, | |
| 70 | "rules": "required|integer|between:1,8", | |
| 71 | "field_type": "text" | |
| 72 | }, | |
| 73 | { | |
| 74 | - | "name": "Password", |
| 75 | "description": "", | |
| 76 | "env_variable": "SRV_PW", | |
| 77 | "default_value": "changeme", | |
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| 81 | "field_type": "text" | |
| 82 | }, | |
| 83 | { | |
| 84 | - | "name": "Gamemode", |
| 85 | - | "description": "Sets the difficulty game mode when creating a new save. This parameter is ignored if loading a save (save mode set to “continue” with a save that exists on the slot). If the game mode is set to “custom”, then the custom game mode settings will be read from CustomGameModeSettings option, described later.", |
| 86 | "env_variable": "GAME_MODE", | |
| 87 | "default_value": "normal", | |
| 88 | "user_viewable": true, | |
| 89 | "user_editable": true, | |
| 90 | "rules": "string|in:normal,hard,hardsurvival,peaceful,custom", | |
| 91 | "field_type": "text" | |
| 92 | }, | |
| 93 | { | |
| 94 | - | "name": "Auto Update", |
| 95 | "description": "", | |
| 96 | "env_variable": "AUTO_UPDATE", | |
| 97 | "default_value": "1", | |
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| 161 | "field_type": "text" | |
| 162 | }, | |
| 163 | { | |
| 164 | - | "name": "Skip network Test", |
| 165 | - | "description": "if you have problems to connect to your server, set this to TRUE", |
| 166 | "env_variable": "SKIP_TESTS", | |
| 167 | "default_value": "false", | |
| 168 | "user_viewable": true, | |
| 169 | "user_editable": true, | |
| 170 | "rules": "required|string|in:true,false", | |
| 171 | "field_type": "text" | |
| 172 | }, | |
| 173 | { | |
| 174 | - | "name": "Save Slot", |
| 175 | - | "description": "If you uploaded an existing save from your PC you can enter the save slot number here.", |
| 176 | "env_variable": "SAVE_SLOT", | |
| 177 | "default_value": "0000000001", | |
| 178 | "user_viewable": true, | |
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| 182 | } | |
| 183 | ] | |
| 184 | } | |
| 1 | { | |
| 2 | "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PANEL", | |
| 3 | "meta": { | |
| 展开 3 行未改动 | ||
| 7 | "exported_at": "2024-06-01T00:04:52+00:00", | |
| 8 | "name": "Sons Of The Forest", | |
| 9 | "author": "eggs@goover.dev", | |
| 10 | + | "description": "《森林之子》是一款恐怖生存游戏,是Endnight Games, Ltd.开发的《森林》的续作。你被派往一座偏远岛屿寻找失踪的亿万富翁,却发现自己身陷食人族肆虐的地狱景象。你需要独自或与朋友一起,通过制作、建造和奋力挣扎来求得生存。", |
| 11 | "features": [ | |
| 12 | "steam_disk_space" | |
| 13 | ], | |
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| 32 | "variables": [ | |
| 33 | { | |
| 34 | "name": "QueryPort", | |
| 35 | + | "description": "Steam 用于列出服务器并启用发现服务的 UDP 端口。", |
| 36 | "env_variable": "QUERY_PORT", | |
| 37 | "default_value": "27016", | |
| 38 | "user_viewable": true, | |
| 展开 3 行未改动 | ||
| 42 | }, | |
| 43 | { | |
| 44 | "name": "BlobSyncPort", | |
| 45 | + | "description": "BlobSyncPort BlobSync系统用于初始化游戏系统和交换数据的UDP端口。", |
| 46 | "env_variable": "BLOBSYNC_PORT", | |
| 47 | "default_value": "9700", | |
| 48 | "user_viewable": true, | |
| 49 | "user_editable": false, | |
| 50 | "rules": "required|integer|between:1024,65536", | |
| 51 | "field_type": "text" | |
| 52 | }, | |
| 53 | { | |
| 54 | + | "name": "服务器名称", |
| 55 | + | "description": "在服务器列表和Steam联系人中显示的服务器名称。", |
| 56 | "env_variable": "SRV_NAME", | |
| 57 | "default_value": "Pterodactyl hosted Server", | |
| 58 | "user_viewable": true, | |
| 59 | "user_editable": true, | |
| 60 | "rules": "required|string|max:60", | |
| 61 | "field_type": "text" | |
| 62 | }, | |
| 63 | { | |
| 64 | + | "name": "最大玩家数", |
| 65 | + | "description": "服务器允许同时在线的最多玩家数量。", |
| 66 | "env_variable": "MAX_PLAYERS", | |
| 67 | "default_value": "4", | |
| 68 | "user_viewable": true, | |
| 69 | "user_editable": true, | |
| 70 | "rules": "required|integer|between:1,8", | |
| 71 | "field_type": "text" | |
| 72 | }, | |
| 73 | { | |
| 74 | + | "name": "密码", |
| 75 | "description": "", | |
| 76 | "env_variable": "SRV_PW", | |
| 77 | "default_value": "changeme", | |
| 展开 3 行未改动 | ||
| 81 | "field_type": "text" | |
| 82 | }, | |
| 83 | { | |
| 84 | + | "name": "游戏模式", |
| 85 | + | "description": "设置新建存档时的难度游戏模式。如果加载存档(存档模式设置为“继续”且该存档位存在存档),则忽略此参数。若游戏模式设置为“自定义”,则将从稍后描述的CustomGameModeSettings选项中读取自定义游戏模式设置。", |
| 86 | "env_variable": "GAME_MODE", | |
| 87 | "default_value": "normal", | |
| 88 | "user_viewable": true, | |
| 89 | "user_editable": true, | |
| 90 | "rules": "string|in:normal,hard,hardsurvival,peaceful,custom", | |
| 91 | "field_type": "text" | |
| 92 | }, | |
| 93 | { | |
| 94 | + | "name": "自动更新", |
| 95 | "description": "", | |
| 96 | "env_variable": "AUTO_UPDATE", | |
| 97 | "default_value": "1", | |
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| 161 | "field_type": "text" | |
| 162 | }, | |
| 163 | { | |
| 164 | + | "name": "跳过网络测试", |
| 165 | + | "description": "如果你在连接服务器时遇到问题,请将此设置为 TRUE", |
| 166 | "env_variable": "SKIP_TESTS", | |
| 167 | "default_value": "false", | |
| 168 | "user_viewable": true, | |
| 169 | "user_editable": true, | |
| 170 | "rules": "required|string|in:true,false", | |
| 171 | "field_type": "text" | |
| 172 | }, | |
| 173 | { | |
| 174 | + | "name": "存档位", |
| 175 | + | "description": "如果你从电脑上传了现有的存档,可以在此处输入存档槽位编号。", |
| 176 | "env_variable": "SAVE_SLOT", | |
| 177 | "default_value": "0000000001", | |
| 178 | "user_viewable": true, | |
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| 182 | } | |
| 183 | ] | |
| 184 | } | |